Full notes
Full Idylls of the Lunar Maria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Idylls of the Lunar Maria changes
Good Morning (pretend that it's the morning) little & big Idyll gamers. ːer_heartː
Behold! This tiny substantial regular update contains the following irregular content:
Levels:
Moon Hills
Moon Beach
Combat Characters:
Creature
Octopirate
Orbwave
Treasure Creature
Moochine
Acornucopialadin
Exploration Scenery:
Jelly Hills
Red Rocks
Meals:
Brussels Sprout
Charms:
Big Mode Box
Status Effects:
Geared Up
Tiles:
Scimitar
Moon Wand
Leaf Sword
Red Sword
Brussels Sprout
Leaf Shield
Blue Cog
Achievements:
Match 7
10x Combo
Changes:
UI button colour changed
There is now a tutorial finally!
Big Mode (larger grid, smaller tiles), activated by a charm
This one took a while because I had to experiment with making a good tutorial! Lots of ideas were made and then scrapped, including a little hand that flew around and waved at the correct tiles to swap. It got too complex so I have something cleaner I guess. Highlights include big mode, where the grid becomes bigger (smaller tiles, but lots more of them). For now it belongs in a charm but could be a gameplay option. It's pretty novel though.
Also worked on more Tile Upgrades, which adds more to the variety of builds. A couple of new achievements too. I plan to keep making more variety between runs as usual. 142 Combat Characters now! If you want to help me with feedback, or suggest ideas, or just post memes, please join my Discord (Link Here). Thank you to everyone who has played so far! Update you later.
Source
Changelog.gg summarizes and formats this update. How we read updates.
