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- IdleZomb
Major Update 0.3-A.0
Hey 👋 📝A quick note before the patch notes This update has taken much longer than expected. Originally, version 0.3 was supposed to be released as a single, large update encompassing all events, artifacts, new classes…
Event23 changesFixGameplay - IdleZomb
[Early Access - 0.2.3]
🐛Bugfix: - The color change for resource amounts in the bunker was malfunctioning; this has been fixed. - The color change for resources in camp upgrades was also broken; this has been fixed. - It was possible to activ…
Announcement1 changeFixGameplay - IdleZomb
[Early Access - 0.2.2]
🐛Bugfix: - Removing the link between the rock and the zombie caused an unpredictable drop in resources when breaking the rock. This has been fixed. - When viewing stat labels and closing the menu simultaneously, the la…
Announcement1 changeFix - IdleZomb
IdleZomb — So, what’s next 2?
A big thank you! Version 0.2 of IdleZomb was released this Monday, and I’ve already started receiving feedback. Honestly, considering the current size of the game and the number of players, I wasn’t really expecting to…
Store2 changesFixGameplay - IdleZomb
[Early Access - 0.2.1]
🔧Modif / Add: Optimized speed adjustment in Zombie mode based on bonuses and class. 🐛Bugfix: Fixed a critical bug that caused the game to freeze completely when a save file was loaded before the first tutorial was com…
Announcement6 changesFixGameplay - IdleZomb
Major update 0.2.0
Hey 👋 After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system. Version 0.2.0 marks a real turning poi…
Patch notes19 changesFixGameplay - IdleZomb
[Early Access - 0.1.6]
🔧Modif / Add: - Added an orientation cooldown to the walking animation. Result: your zombies no longer have epileptic seizures as soon as they walk diagonally. - Complete overhaul of harvesting behavior in mines. Nothi…
Announcement2 changesFixBalance - IdleZomb
[Early Access - 0.1.5]
🔧Modif / Add: - Faster target switching: Reassignment behavior has been reworked to fix a potential job loss bug (uncertain resolution). Specifically, your zombies no longer wait for an animation (break or death) to co…
Announcement1 changeGameplay - IdleZomb
[Early Access - 0.1.4]
🔧Modif / Add: - Added a directional zoom system: the camera moves closer to the mouse while zooming → smoother navigation! - Anti-cheat no longer punishes: it simply blocks and warns. A breakage barrier, not a guilloti…
Security1 change - IdleZomb
IdleZomb — So, what’s next?
A big thank you! IdleZomb launched on Saturday, and already several dozen of you have started raising your first zombies. Your feedback and testing are extremely valuable for adjusting the game, and every bug report is…
Announcement - IdleZomb
[Early Access - 0.1.3]
🐛Bugfix: - Implemented a test check to fix the issue of zombies getting stuck in their task (uncertain resolution 🤞). - The mausoleum interface displayed incorrect information upon opening; this has been fixed. - The…
Announcement1 changeFixUI/audio - IdleZomb
[Early Access - 0.1.2]
🐛Bugfix: - The build menu verification was ultimately poorly integrated... this time it's actually correct. - When loading a save, a delay has been added before reloading the zombie's profession to prevent it from free…
Announcement1 changeGameplay - IdleZomb
[Early Access - 0.1.1]
🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses. -…
Announcement1 changeFix - IdleZomb
🧟♂️ IdleZomb rises from the grave for its very first bundle! 🧟♂️
Idle Pixel Art Bundle My zombies were already dragging their feet, but now… they stumbled into a shared bundle with another cute pixel game: Idle Together! 👉 This bundle is basically a shared brain buffet: IdleZomb (my…
Store3 changes



