Full notes
Full IdleZomb update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
IdleZomb changes
A big thank you! IdleZomb launched on Saturday, and already several dozen of you have started raising your first zombies. Your feedback and testing are extremely valuable for adjusting the game, and every bug report is being taken into account.
So, what’s next? I’m currently preparing version 0.2, which will be the first major content update since release. The goal is to release a significant update roughly every 1.5 to 2 months, so that the game can keep growing on a steady basis.
Coming in 0.2: – A major addition to building and decoration (a part of the game still underused… for now). – The first improvements to the zombie system. – A few extra surprises that I’m keeping under wraps for the moment.
And after that? Once 0.2 is out, I’ll take a short break to focus on bugfixes and feedback, then move on to developing a limited demo version. This will allow even more players to try out IdleZomb before joining Early Access.
Thanks again to everyone supporting the project from the very beginning. The road ahead is still long, but your zombies are nowhere near done resting 🧟♂️.
Source
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