Full notes
Full IdleZomb update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
- Performance
Hey π
After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system.
Version 0.2.0 marks a real turning point: new classes, a revamped progression system, new buildings, and a lot of work on the UX and tutorials.
In short: the game is finally starting to look like it should π₯ If you're reading this, thank you for continuing to follow me on this project. I'll let you discover all the improvements I've made to the game in the rest of this patch note.
Patch Note 0.2.0:
π§ββοΈ Zombie class system (NEW)
Zombies can now belong to a class, each with its own visual identity, bonuses, and penalties:
Hunter πΎ
Damage against creatures
Meat gain
Less effective on rock and cactus
Miner βοΈ
Rock gain
Faster movement
Less effective on cactus and in combat
Gatherer π΅
Cactus gain
Faster movement
Less effective on rock and damage
π Bonuses now scale with the zombie's Intelligence.
π¨ Each class has:
Its own dedicated sprite
All complete animations (idle, movement, harvesting, attack, death, etc.)
Improved visual consistency (shadows and offsets corrected)
β½ Gas Station β Class Management
New building dedicated to zombie classes
New, improved interface
Progressive unlocking via progression (Zombie Class Available at Level 20)
π§ Complete rework of the skill tree
The old tree has been completely redesigned:
Becomes a single building: the Bunker
More readable vertical navigation
Clear separation into 3 branches:
Animals & Hunting
Zombies & Evolutions
Buildings & Management
Improved readability of bonuses and scaling
π» New content β Animals
Addition of the Bear
New dedicated hunt
Specific bonuses for hunters
Reworked animations and behaviors
ποΈ Construction & City
New Buildings:
Gas Station
Bunker/Silo
Cactus Farm
Addition of numerous decorations:
Roads (dirt & concrete)
Tire stacks
Barrels
Military crates
Skulls
Dead bushes
Flags
Segmented construction menu:
Unique / Utility / Decorative
Buildings can be moved and deleted
Overall improvement in placement and collisions
π Tutorials & UX
All tutorials have been:
Repositioned
Corrected
Visually harmonized
New tutorial NPC
Menus intelligently locked during the first stages
Improved readability on translated screens
βοΈ Miscellaneous improvements & fixes
β οΈ- Zombie and animal idle behaviors completely revised: more natural and consistent, and bug fixes
Menu optimization (layers hidden when not in use)
Fixes for numerous visual and animation bugs
UI adjustments (hospital, fields, buttons, tooltips)
More reliable saving (buildings, upgrades, progress)
β οΈ Please note
This is a massive update. Despite testing, bugs may still be present.
π Your feedback is more important than ever on this version.
Thank you all for your patience and support π
Source
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