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Steam News12 January 20265mo ago

Major update 0.2.0

Hey πŸ‘‹ After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system. Version 0.2.

Full notes

Full IdleZomb update

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What changed

5 fixes8 additions15 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
  • Performance
addedHey πŸ‘‹After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system.
addedHey πŸ‘‹Version 0.2.0 marks a real turning point: new classes, a revamped progression system, new buildings, and a lot of work on the UX and tutorials.
changedHey πŸ‘‹In short: the game is finally starting to look like it should πŸ”₯ If you're reading this, thank you for continuing to follow me on this project. I'll let you discover all the improvements I've made to the game in the rest of this patch note.
addedπŸ§Ÿβ€β™‚οΈ Zombie class system (NEW)Zombies can now belong to a class, each with its own visual identity, bonuses, and penalties:
changedπŸ§Ÿβ€β™‚οΈ Zombie class system (NEW)Damage against creatures
changedπŸ§Ÿβ€β™‚οΈ Zombie class system (NEW)Faster movement

Hey πŸ‘‹

After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system.

Version 0.2.0 marks a real turning point: new classes, a revamped progression system, new buildings, and a lot of work on the UX and tutorials.

In short: the game is finally starting to look like it should πŸ”₯ If you're reading this, thank you for continuing to follow me on this project. I'll let you discover all the improvements I've made to the game in the rest of this patch note.

Patch Note 0.2.0:

πŸ§Ÿβ€β™‚οΈ Zombie class system (NEW)

  • Zombies can now belong to a class, each with its own visual identity, bonuses, and penalties:

  • Hunter 🐾

  • Damage against creatures

  • Meat gain

  • Less effective on rock and cactus

  • Miner ⛏️

  • Rock gain

  • Faster movement

  • Less effective on cactus and in combat

  • Gatherer 🌡

  • Cactus gain

  • Faster movement

  • Less effective on rock and damage

πŸ‘‰ Bonuses now scale with the zombie's Intelligence.

🎨 Each class has:

  • Its own dedicated sprite

  • All complete animations (idle, movement, harvesting, attack, death, etc.)

  • Improved visual consistency (shadows and offsets corrected)

β›½ Gas Station – Class Management

  • New building dedicated to zombie classes

  • New, improved interface

  • Progressive unlocking via progression (Zombie Class Available at Level 20)

🧠 Complete rework of the skill tree

  • The old tree has been completely redesigned:

  • Becomes a single building: the Bunker

  • More readable vertical navigation

  • Clear separation into 3 branches:

  • Animals & Hunting

  • Zombies & Evolutions

  • Buildings & Management

  • Improved readability of bonuses and scaling

🐻 New content – Animals

  • Addition of the Bear

  • New dedicated hunt

  • Specific bonuses for hunters

  • Reworked animations and behaviors

πŸ—οΈ Construction & City

  • New Buildings:

  • Gas Station

  • Bunker/Silo

  • Cactus Farm

  • Addition of numerous decorations:

  • Roads (dirt & concrete)

  • Tire stacks

  • Barrels

  • Military crates

  • Skulls

  • Dead bushes

  • Flags

  • Segmented construction menu:

  • Unique / Utility / Decorative

  • Buildings can be moved and deleted

  • Overall improvement in placement and collisions

πŸ“˜ Tutorials & UX

All tutorials have been:

  • Repositioned

  • Corrected

  • Visually harmonized

  • New tutorial NPC

  • Menus intelligently locked during the first stages

  • Improved readability on translated screens

βš™οΈ Miscellaneous improvements & fixes

⚠️- Zombie and animal idle behaviors completely revised: more natural and consistent, and bug fixes

  • Menu optimization (layers hidden when not in use)

  • Fixes for numerous visual and animation bugs

  • UI adjustments (hospital, fields, buttons, tooltips)

  • More reliable saving (buildings, upgrades, progress)

⚠️ Please note

This is a massive update. Despite testing, bugs may still be present.

πŸ‘‰ Your feedback is more important than ever on this version.

Thank you all for your patience and support πŸ’™

Source

Steam News / 12 January 2026

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