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Steam News20 September 20259mo ago

[Early Access - 0.1.1]

🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses.

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What changed

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  • Fixes
fixed🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses. - The build menu had a tendency to occupy the screen without asking permission → one more check and it's out.

🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses. - The build menu had a tendency to occupy the screen without asking permission → one more check and it's out.

Source

Steam News / 20 September 2025

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