Full notes
Full IdleZomb update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Fixes
fixed🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses. - The build menu had a tendency to occupy the screen without asking permission → one more check and it's out.
🐛Bugfix - When a zombie was sacrificed, its target would get stuck on this target... a little too attached, really. Fixed. - The zombie ID counter had a short memory and wouldn't save itself → no more memory lapses. - The build menu had a tendency to occupy the screen without asking permission → one more check and it's out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
