Full notes
Full IDLE_DIRECTIVE update
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Repeated intro
Hello everyone! the anticipated QoL patch that I've been mentioning in the Steam Community forums is now available as v1.1.0!
What changed
- Gameplay
- UI and audio
- Balance
IDLE_DIRECTIVE changes
ADD: ESC hotkey to close top most window/popups.
ADD: Mouse wheel up/down to rotate items.
ADD: Recycler Button in scavenge grid now shows time until it has a free slot to use.
ADD: "Collect" button in item-context menu to quickly gather up the appropriate loose items from the inventory (e.g: random Wires in your inventory for the Wire Box).
ADD: Ability to Lock the contents of Materials Cases to only allow a specific Upgrade Material.
ADD: ALT key functionality to view the contents of Materials Cases at a glance.
ADD: SPACE hotkey to open/close the Upgrade Panel.
ADD: Upgrade Panel now shows upgradeable Spatial Containers.
ADD: new Databank sections for Upgrade Materials as well as Items that can be upgraded, so players can easily cross-reference which upgrade materials are used for what.
ADD: Find chance percentages are now listed in the POI section of the Databank.
ADD: Destroy and Recycle confirmation popups when player is about to destroy/recycle an upgraded Spatial Container that is empty.
FIX: Rare Metal counter in Offline Progress Calculations screen being stuck at 0.
FIX: Recycler Button not updating properly if it is repaired while you're viewing the Scavenge grid.
FIX: Steam not initializing properly during startup, causing achievements to not load and trigger properly.
BALANCE: Spatial Carcass Containers and Spatial Scrap Box is now cheaper to upgrade, cost scaling reduced from 1.2x to 1.1x.
There are still a few QoL improvements that could be made that have been suggested by players, but the ability to more easily view and lock the contents of Materials Cases is the big one, so it's getting pushed out as soon as possible!
Thanks for reading, and hope you enjoy this patch!
-Kevin
Source
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