Full notes
Full IDLE_DIRECTIVE update
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Repeated intro
Hey everyone! the following are fixed/changed in this patch:
What changed
- Fixes
- Performance
- Balance
- Gameplay
IDLE_DIRECTIVE changes
FIX: Game crash when opening the Augment window while the map is rendering (thread related).
FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).
FIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)
FIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.
OPTIMIZE: Salvager and Harvester backend has been slightly optimized (10% faster), but it will still cause stutters at late-game stages (200k power or more). Further optimization will take time.
For players who were regularly experiencing crashes, do let me know if it is still happening or not in the Steam Forums/below this announcement!
Thanks for reading, and thank you for playing! - Kevin
Source
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