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Steam News3 August 20268d ago

Patch Notes for v1.0.7

Hey everyone! the following are fixed/changed in this patch: FIX: Game crash when opening the Augment window while the map is rendering (thread related).

Full notes

Full IDLE_DIRECTIVE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! the following are fixed/changed in this patch:

What changed

5 fixes0 additions2 changes0 removals
  • Fixes
  • Performance
  • Balance
  • Gameplay
fixedHey everyone! the following are fixed/changed in this patch:
fixedFIX: Game crash when opening the Augment window while the map is rendering (thread related).
fixedFIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).
fixedFIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)
fixedFIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.
changedOPTIMIZE: Salvager and Harvester backend has been slightly optimized (10% faster), but it will still cause stutters at late-game stages (200k power or more). Further optimization will take time.

IDLE_DIRECTIVE changes

fixedHey everyone! the following are fixed/changed in this patch:
fixedFIX: Game crash when opening the Augment window while the map is rendering (thread related).
fixedFIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).
fixedFIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)
fixedFIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.

FIX: Game crash when opening the Augment window while the map is rendering (thread related).

FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).

FIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)

FIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.

OPTIMIZE: Salvager and Harvester backend has been slightly optimized (10% faster), but it will still cause stutters at late-game stages (200k power or more). Further optimization will take time.

For players who were regularly experiencing crashes, do let me know if it is still happening or not in the Steam Forums/below this announcement!

Thanks for reading, and thank you for playing! - Kevin

Source

Steam News / 3 August 2026

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