Full notes
Full IDLE_DIRECTIVE update
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Repeated intro
Hello everyone! this patch has the following changes:
What changed
- Gameplay
- UI and audio
IDLE_DIRECTIVE changes
FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game.
ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup. Now, Players who have a corrupt save file will now lose partial progress instead of everything.
ADD: Steam Achievements are now checked on game-load. If the game somehow didn't manage to connect and update Steam achievements as it occurs it will now update when the game loads.
FIX: Smart grabber now correctly grabs WIRE from POIs correctly (and stores them in Wire Boxes).
FIX: Databank showing the wrong maximum item count, leading players to think there were 5 more items to discover.
FIX: Z-index issue for item tooltips when you have the MAP options panel open.
FIX: Auto Explore is now properly turned off when stuck in a wake-up loop.
CHANGE: "Travel" achievements now require way less kilometers logged to achieve:
TRAVEL II now requires 500 instead of 1,000 kilometers TRAVEL III now requires 1,500 instead of 5,000 kilometers TRAVEL IV now requires 3,000 instead of 25,000 kilometers TRAVEL V now requires 5,000 instead of 50,000 kilometers
EDIT:
Additional quick fixes:
FIX: Z-index issue for item tooltips patch from earlier causing the energy icons and floaters to cover up the MAP options panel when it is open.
FIX: Biocell being listed as craftable when it isn't.
ADD: Indicator icons for Blueprints found in POIs so players can easily see which one is new.
That is all that is included in this patch, I am truly sorry for anyone who have lost their save-files due to the first bug mentioned above
Thanks for reading, and thanks for playing! -Kevin
Source
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