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Steam News4 August 20268d ago

Patch Notes for v1.0.8

Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players: [FIX] All text-fields now properly block map-movement input, previously only the feedback window's

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Full IDLE_DIRECTIVE update

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Repeated intro

Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:

What changed

0 fixes0 additions6 changes0 removals
  • Maps
  • Performance
  • UI and audio
changed[FIX] All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.
changed[FIX] Possible crash source in energy-floaters/indicators.
changed[FIX] Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.
changed[FIX?] I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.
changed[OPTIMIZE] Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.
changedAll the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations too

IDLE_DIRECTIVE changes

changed[FIX] All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.
changed[FIX] Possible crash source in energy-floaters/indicators.
changed[FIX] Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.
changed[FIX?] I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.
changed[OPTIMIZE] Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.

[FIX] All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.

[FIX] Possible crash source in energy-floaters/indicators.

[FIX] Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen when it was being submitted.

[FIX] Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.

[FIX?] I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.

[OPTIMIZE] Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.

All the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations too

Finally, thanks for reading, and thanks for playing!

-Kevin

Source

Steam News / 4 August 2026

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