Repeated intro
Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:
What changed
0 fixes0 additions6 changes0 removals
- Maps
- Performance
- UI and audio
changed[FIX] All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.
changed[FIX] Possible crash source in energy-floaters/indicators.
changed[FIX] Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.
changed[FIX?] I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.
changed[OPTIMIZE] Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.
changedAll the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations too
IDLE_DIRECTIVE changes
changed[FIX] All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.
changed[FIX] Possible crash source in energy-floaters/indicators.
changed[FIX] Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.
changed[FIX?] I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.
changed[OPTIMIZE] Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.
[FIX] All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.
[FIX] Possible crash source in energy-floaters/indicators.
[FIX] Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen when it was being submitted.
[FIX] Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.
[FIX?] I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.
[OPTIMIZE] Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.
All the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations too
Finally, thanks for reading, and thanks for playing!
-Kevin