Full notes
Full Hyperwheel Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
Hyperwheel Overdrive changes
We're very close to the game being available again, and v0.9.3 marks a major milestone in that journey. We're aware it has taken very long, but we are on the home stretch now and the game you'll eventually play will be awesome from moment one of your first launch! And smooth... So many issues ironed out, and even now we're continuing to make major improvements in all areas from car and plane physics, to settings & menu streamlining. For now, if you don't own the game yet and love PC VR, rest assured that the big pain points are being swiftly dealt with (the glaring issues resolved already) and you'll be launching a refined Hyperwheel Overdrive from Steam very soon.
Here are the Changelog entries for v0.9.3 and v0.9.2:
v0.9.3 (Build 267): October 27, 2020
added new "Play Style" selector at start-up; 2 options adjust multiple underlying settings
"360° Body Rotation" play style improvements
changed menu to update orientation when player rotates head with rotation locking on
tweaked Hand Point steering
adjusted Free Play respawns to always give a plane kit if the player doesn't have one
added new dashboard instrument that identifies the up direction at all times
added contextual label to menu toggle
modified Intro stage to last until player chooses to exit
added Intro-specific main menu page with limited options
made tutorial work in Intro stage
improved tutorial (removed unnecessary text, fixed display bugs)
fixed online session list page layout
decreased size of message feed messages
disabled ability to "Recover" when airborne
adjusted plane not to stall underwater
tweaked bot AI
fixed bot flight input
fixed bug where lasers were sometimes not visible over sky
improved object marker positioning (especially for spectator view)
fixed bug where bots could pick up flags in tutorial (making it impossible to complete)
fixed bug where HUD marker wasn't showing up for first checkpoints of races
adjusted race record system to submit all lap times rather than just the best
v0.9.2 (Build 262): October 18, 2020
increased angular drag of car to slow down spins faster
increased airborne gyro pitch and yaw forces to balance with higher angular drag
additional car suspension refinements
improved car's ability to right itself quickly after bouncing
decreased stunt landing evaluation time back to 3 seconds
improved plane's lift / thrust flight model
put plane thrust of a force curve for slower ramp up to top speed
added auto-leveling feature to plane to help players fly level
fixed bug where boundary wasn't showing up in some stages
Source
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