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Steam News6 October 20205y ago

v0.9.1 Released

v0.9.1 (Build 259): October 6, 2020 decreased menu size & moved it closer to player various menu page layout changes added inline option selector form field type to improve settings input simplified "View & Comfort" and

Full notes

Full Hyperwheel Overdrive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions13 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
  • Maps
changeddecreased menu size & moved it closer to player
addedadded inline option selector form field type to improve settings input
addedimplemented UI pointer tooltip system & added tooltip messages to various UI targets
addedadded tooltip descriptions to all unlockables
changedmade UI pointers turn red when highlighting some targets
addedadded menu toggle hand interactable for third-person view
airborne gyro easing time (11.5secondsairborne gyro easing time ( increased, buffstunt landing evaluation time33.5secondsstunt landing evaluation time increased, buff

Hyperwheel Overdrive changes

changeddecreased menu size & moved it closer to player
addedadded inline option selector form field type to improve settings input
addedimplemented UI pointer tooltip system & added tooltip messages to various UI targets
addedadded tooltip descriptions to all unlockables
changedmade UI pointers turn red when highlighting some targets

v0.9.1 (Build 259): October 6, 2020

  • decreased menu size & moved it closer to player

  • various menu page layout changes

  • added inline option selector form field type to improve settings input

  • simplified "View & Comfort" and "Controls" settings pages

  • implemented UI pointer tooltip system & added tooltip messages to various UI targets

  • added tooltip descriptions to all unlockables

  • made UI pointers turn red when highlighting some targets

  • renamed "Classic" control mode to "Regular" as it is used for many varying control styles

  • added menu toggle hand interactable for third-person view

  • adjusted Motion Lines to work in third-person view

  • eliminated third-person camera height jitter

  • improved third-person view offsets for all World Scale / Follow Distance combinations

  • adjusting extrapolation settings to slightly smooth networked car position updates

  • fixed bug where deployable spawn point changed to wrong color after being recalled

  • fixed bug with third-person gun interfering with grounded gyro system raycasts

  • fixed bug that made engine audio too quiet for remote players

  • fixed bug where held projectiles were colliding with car

  • tweaked Seeker Ball remote collisions & explosion triggering

  • slowed down Seeker Ball in water

  • brightened Seeker Ball material

  • fixed issue with projectile markers showing up after creation even when out of range

  • changed explosion damage / force calculations to use a curve rather than fall off linearly

  • fixed bug where explosions weren't destroying Energy Shields

  • tweaked car physics / suspension for performance

  • doubled Energy Shield hit points (100 to 200)

  • fixed bug that prevented "Checker" decal from being unlocked

  • exempted Spring and Boost power-ups from being disabled after match is over

  • improved boat driving stability

  • improved boat stability while floating up after using Boat Kit underwater

  • corrected plane's tendency to turn the nose up when not adjusting pitch

  • increased airborne gyro easing time (1 to 1.5 seconds)

  • fixed airborne gyro easing for coming out of water

  • hid seat back for rotation-locked play (Horizon and Full)

  • made laser blasts bigger and more visible from a distance

  • increased laser "bullet hole" decal size

  • added sound to important messages in message feed & changed color of match messages

  • added additional messages to message feed for power-up failures

  • increased mileage requirements for unlocking locked stages

  • reversed default stick driving controls (right stick = throttle, left stick = steering)

  • made scroll bars work with stick without needing to select them or highlight them

  • standardized stick scroll rate across pages or panels regardless of content size

  • fixed bug causing max projectile power-up limit to be enforced unnecessarily

  • increased stunt landing evaluation time from 3 to 3.5 seconds

View full Hyperwheel Overdrive Changelog at NeonEngine.net

Source

Steam News / 6 October 2020

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