Full notes
Full Hyperwheel Overdrive update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
- Maps
Hyperwheel Overdrive changes
v0.9.1 (Build 259): October 6, 2020
decreased menu size & moved it closer to player
various menu page layout changes
added inline option selector form field type to improve settings input
simplified "View & Comfort" and "Controls" settings pages
implemented UI pointer tooltip system & added tooltip messages to various UI targets
added tooltip descriptions to all unlockables
made UI pointers turn red when highlighting some targets
renamed "Classic" control mode to "Regular" as it is used for many varying control styles
added menu toggle hand interactable for third-person view
adjusted Motion Lines to work in third-person view
eliminated third-person camera height jitter
improved third-person view offsets for all World Scale / Follow Distance combinations
adjusting extrapolation settings to slightly smooth networked car position updates
fixed bug where deployable spawn point changed to wrong color after being recalled
fixed bug with third-person gun interfering with grounded gyro system raycasts
fixed bug that made engine audio too quiet for remote players
fixed bug where held projectiles were colliding with car
tweaked Seeker Ball remote collisions & explosion triggering
slowed down Seeker Ball in water
brightened Seeker Ball material
fixed issue with projectile markers showing up after creation even when out of range
changed explosion damage / force calculations to use a curve rather than fall off linearly
fixed bug where explosions weren't destroying Energy Shields
tweaked car physics / suspension for performance
doubled Energy Shield hit points (100 to 200)
fixed bug that prevented "Checker" decal from being unlocked
exempted Spring and Boost power-ups from being disabled after match is over
improved boat driving stability
improved boat stability while floating up after using Boat Kit underwater
corrected plane's tendency to turn the nose up when not adjusting pitch
increased airborne gyro easing time (1 to 1.5 seconds)
fixed airborne gyro easing for coming out of water
hid seat back for rotation-locked play (Horizon and Full)
made laser blasts bigger and more visible from a distance
increased laser "bullet hole" decal size
added sound to important messages in message feed & changed color of match messages
added additional messages to message feed for power-up failures
increased mileage requirements for unlocking locked stages
reversed default stick driving controls (right stick = throttle, left stick = steering)
made scroll bars work with stick without needing to select them or highlight them
standardized stick scroll rate across pages or panels regardless of content size
fixed bug causing max projectile power-up limit to be enforced unnecessarily
increased stunt landing evaluation time from 3 to 3.5 seconds
Source
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