What changed
1 fix5 additions0 changes0 removals
addedThe Homing Rocket power-up has been in the game design since the beginning, but has not been implemented until now! If there aren't any other players or bots, the Homing Rocket (just like the other new power-up, the Seeker Ball) will target the only player. This makes it easy to practice evasive techniques (and also offensive strategies in the case of the Seeker Ball).
addedFlatland has had some geometry changes as well that close down a few sight lines and assist in the greater potential of car vs. boat combat (a new platform has been added over parts of the pool). The other change to Flatland was the changing of the wall and ceiling textures to various metal textures to differentiate them better from the concrete floor.
addedadded Homing Rocket power-up
addedupdated Flatland geometry (new platform over the water in the pool for car vs. boat combat) and changed out wall and ceiling textures
addedadded 3 more rings to Flatland and changed the position of an existing ring (all 5 stages = 100 now)
fixedfixed bug where boundary kills were happening when player wasn't out of bounds
Hyperwheel Overdrive changes
addedThe Homing Rocket power-up has been in the game design since the beginning, but has not been implemented until now! If there aren't any other players or bots, the Homing Rocket (just like the other new power-up, the Seeker Ball) will target the only player. This makes it easy to practice evasive techniques (and also offensive strategies in the case of the Seeker Ball).
addedFlatland has had some geometry changes as well that close down a few sight lines and assist in the greater potential of car vs. boat combat (a new platform has been added over parts of the pool). The other change to Flatland was the changing of the wall and ceiling textures to various metal textures to differentiate them better from the concrete floor.
addedadded Homing Rocket power-up
addedupdated Flatland geometry (new platform over the water in the pool for car vs. boat combat) and changed out wall and ceiling textures
addedadded 3 more rings to Flatland and changed the position of an existing ring (all 5 stages = 100 now)
The Homing Rocket power-up has been in the game design since the beginning, but has not been implemented until now! If there aren't any other players or bots, the Homing Rocket (just like the other new power-up, the Seeker Ball) will target the only player. This makes it easy to practice evasive techniques (and also offensive strategies in the case of the Seeker Ball).
Flatland has had some geometry changes as well that close down a few sight lines and assist in the greater potential of car vs. boat combat (a new platform has been added over parts of the pool). The other change to Flatland was the changing of the wall and ceiling textures to various metal textures to differentiate them better from the concrete floor.
v0.8.14 (Build 223): June 25, 2020
added Homing Rocket power-up
updated Flatland geometry (new platform over the water in the pool for car vs. boat combat) and changed out wall and ceiling textures
added 3 more rings to Flatland and changed the position of an existing ring (all 5 stages = 100 now)
fixed bug where boundary kills were happening when player wasn't out of bounds
View full Hyperwheel Overdrive Changelog at NeonEngine.net