Full notes
Full Hyperwheel Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
Hyperwheel Overdrive changes
It is now possible to have all-boat and all-plane combat matches in each of the 5 stages (okay, no boat in Xenodome... but then again, there's also no water in Xenodome) thanks to the new Regions system, which allows selection of different sets of spawn points within the stages, some of which are set to start players with boats and planes.
Also, check out the new hand position controls; set your throttle, steering, plane pitch, or plane roll inputs to either your left or right hand to control the vehicle by moving your hand left / right (for steering or plane roll) or forward / backward (for throttle and plane pitch).
Let us know what you think about these new features, along with the many comfort features that have been added in the last few weeks!
v0.8.13 (Build 220): June 20, 2020
implemented new regions system that contains sets of spawn points within the stages
regions defined in all 5 stages some regions start players with a boat or a plane
fixed additional menu bugs (more inactive UI elements being selectable and interfering with active page)
fixed bug with invisible ring and stunt gap ramp icons for default active slide on the Progress page
fixed bug where number of rings was not updated after loading a new stage
set Deathmatch points limit to 10 and Team Deathmatch points limit to 25
increased size of ring collider
added 2 rings to Flatland
v0.8.12 (Build 219): June 18, 2020
upgraded to Unity 2019.4 - added hand position (left & right) as input control options, with new calibration system for setting boundaries
added steering UI for all control modes and steering input options
fixed UI bug where some percentage sliders were displaying values 100 times too high
fixed flight controls for Classic control mode (significantly improved pitch & roll blending)
added match type (and race track) display in front of car during countdown / match start
fixed issues with damaging Spiked Balls and Seeker Balls owned by other players
fixed regression preventing previous client stage loading sequence improvements (notifying before transitioning, not shutting down player camera)
fixed "Push To Talk" voice broadcast mode setting
minor tweaks to new Motion Lines feature
added first-person vignette ("Show helmet") comfort setting
added "3D" comfort cage type
smoothed out car suspension & physics for low speeds and sharp turns
improved traction on quarterpipe walls
adjusted plane thrust formula (increased diving speed)
increased plane boost force slightly
Source
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