In this update5
Full notes
Full HUNTERS: Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
HUNTERS: Uprising changes
Update 0.030J - Preview / Default branch
BuildID: 0.030J
Main Changes: *Hello friends,* *the time has come and we are finally releasing newest
update for the pre-alpha testers to play with and help in testing of course. This update took us longer than we expected but introduces quite a lot of new stuff and is very important for the future of the game. Please do test the build as much as you can and help us find all the bugs and problems that can occur before another big update. Important thing is even balance changes that we will base on your suggestions. So do tell us how you feel about the new systems and if you think they are setup correctly or not! You will find all changes written below as always :) PLEASE DO TEST THIS BUILD AND LET US KNOW IF EVERYTHING WORKS AS IT SHOULD :) THANK YOU FOR BEING HERE WITH US ON THIS JOURNEY!
Technical Changelog:
Added:
Added currency - money to the game - you can find money in dead zombies, characters or loot boxes
Added new inventory UI and new icons
Added descriptions for items
Added upgrades to the working stations - stash, and crafting stations
Added stamina, energy, food and thirst systems (they do work together and affect each other as in real life, make sure you take food and drinks with you to the zone)
Added new military locations to the zone
Added new road to the military location
Added destroyed buildings
Added new map to the tablet
Added filters to vendors in safe house zone
Added buy / sell function
Added visual changes to the crafting stations after updates
Added Self revive for solo players (if youre playing solo you can revive up to 5 times, every time you revive, your overall health pool declines by 20%)
Added loot to all animals (meat)
Added secure container
Added food / drink system - drinks or food have always number of uses on them and they are random
Added new icons for tablet
Added magazine system for guns
Added bullets / shells for guns
Added crafting of poison and fire bullets / shells
Added guns, ammo, attachments, food, drinks etc. to the safe house so players can pick
Added new river
Added new sounds
Added decay system to the foliage (during the match in the zone foliage is dying through the whole day, before sundown everything is bleak and dying)
Added new hand accesorries
Added canted sights system
Changed:
Changed optimizations on AI
Changed behaviour of Werewolf - will be a bigger threat
Changed shooter behaviours
Changed animations for eating / drinking
Changed animations for AR / AK guns
Changed a lot of car models
Changed the look of most of the locations
Changed inventory system with stats
Changed stamina system
Changed roads, bridges in safe house zone
Fixed:
Fixed bug with PDA after vaulting
Fixed small audio issues
Fixed spatial loading and spawning of BOSS AI
Fixed PDA bug when no items
Fixed AI sliding
Fixed small fixes
Fixed shooter collisions
Overall fixes to the new systems
Known Issues:
Flickering of the hand (tied to animation and movement)
Tilted camera (jump to fix)
Source
Changelog.gg summarizes and formats this update. How we read updates.
