In this update5
Full notes
Full HUNTERS: Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
HUNTERS: Uprising changes
Update 0.028 - Preview / Default branch
BuildID: 0.028
Main Changes: Hello friends, this is one of the most important updates and builds we have prepared as we will be sending it soon to possible publishers and other important people for review. What does it mean? Definitely not a stop in development or anything else. It just means this update should be great in every term - performance, stability, options for players, gear, boss state, overall gameplay etc. You will find all changes written below as always :)
PLEASE DO TEST THIS BUILD AND LET US KNOW IF EVERYTHING WORKS AS IT SHOULD :) THANK YOU FOR BEING HERE WITH US ON THIS JOURNEY, IM GOING TO WORK ON ANOTHER UPDATE RIGHT AWAY :)
Technical Changelog:
Added:
Added new types of foliage (Shrubs)
Added new textures
Added new details to highway (barriers, foliage, debris etc.)
Added replication to lockers and crates
Added new animations and replication for boss
Added IVY to the residential area buildings
Added IVY to school location
Added details to BOSS locations
Added physical cloth to residential / bunker areas
Added doors to the exits through the wall
Added new BOSS design
Added new boss location at MALL with more details
Added new point of interest MILITARY CAMP
Added new boss spawn at MILITARY CAMP
Added new Wendigo voices
Added Wendigo replication
Added forest sounds
Added replicated door systems to MALL location
Added more zombies and shooters all around the map
Added new gear to safehouse (yes you can pick from bigger variety of guns etc.)
Added BOSS sounds
Added military towers all around the map
Changed:
Changed landscape moss material
Changed foliage all over the map
Changed loading screens
Changed lightning
Changed color palette
Changed player outline
Changed controller for AI
Changed loot spawn rate to 80% for testing purposes
Changed backpack design
Changed HP for zombies (they can withstand much more hits if its not a headshot be carefull)
Fixed:
Fixed bounty counter
Fixed revive system
Optimization and loading fixes
- Performance in all big locations is much better
Optimization on AI
Optimization of pickup items
Optimization of vehicles and doors
Fixed landscape issues around Residential area and CAVE area
Fixed crashes (hopefully all of them)
Fixed catwalk replication
Fixed snow (yes its snowing again)
Fixed foliage weather effects
Fixed safehouse foliage
Fixed safehouse bridge (DAM)
Fixed safehouse landscape
Known Issues:
Bad animations
Flickering of the hand (tied to animation and movement)
Tilted camera (jump to fix)
Source
Changelog.gg summarizes and formats this update. How we read updates.
