In this update5
Full notes
Full HUNTERS: Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
HUNTERS: Uprising changes
Update 0.023 - Preview
Main Changes: *Hey people,* ๐ *it's already a week again and we will be testing the game together :) (feel free to join us). We wanted to make the update bigger with new loot system but the loot generation is still not finished, so you will not see it in this build yet. But don't worry there is quite a lot of other changes we have prepared :) hope you will like this release as much as the older ones!
PS: This build has not as good performance as the previous one, so if you want to run the game smoothly stay on the default branch of the build until we fix the performance on PREVIEW build (This version is released on preview and default for tonights testing, will be rollbacked on default branch after that)*
Technical Changelog:
Added:
Added back entry to the Cinema POI (WIP)
Added dining room to School POI (WIP)
Added physical materials with effects to several meshes
Added more lights to the Cave
Added more details to the city
Added more details to the road to hospital from residential (cars, foliage, fences etc.)
Added new shot sounds for guns (AR, Pistol)
Added more details to the residential area
Added new interactive lockers and crates
Changed:
Changed materials and their effects on several new props
Changed small details in most of the locations
Changed tick on shooters AI (should run much smoother)
Deleted all the Wendigos from Lake City map as they are not fully replicated
Fixed:
Optimization and loading fixes
Performance in the city is much better
Optimization on AI
Optimization of pickup items
Optimization of vehicles and doors
Fixed landscape issues around Residential area
Known Issues:
Performance drop against previous version (we are looking in whats causing it)
Bad animations
Flickering of the hand (tied to animation and movement)
Tilted camera (jump to fix)
Source
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