In this update5
Full notes
Full HUNTERS: Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
HUNTERS: Uprising changes
Update 0.024a - Preview
BuildID: 0.024a
Main Changes: *Hello people,* 🙂 *one week after another we are again here to present you the newest build :) This time we have prepared quite a big change to our foliage system that makes the forest look like a "real forest" in our eyes. The density is much higher, there is much more of everything everywhere you look and the rework touched even some textures etc. As you will be able to see on todays stream we will show off even new lightning system and other things about which you can read in this update notes. Hope you will like this update and thank you all for being here with us on this journey!*
Technical Changelog:
Added:
Added new types of foliage (Shrubs)
Added new textures
Added new details to highway (barriers, foliage, debris etc.)
Added replication to lockers and crates
Added new animations and replication for boss
Added IVY to the residential area buildings
Added physical cloth to residential / bunker areas
Added doors to the exits through the wall
Changed:
Changed landscape moss material
Changed foliage all over the map
Changed loading screens
Changed lightning
Changed color palette
Changed player outline
Changed loading screens to new ones
Fixed:
Fixed bounty counter
Fixed revive system
Optimization and loading fixes
Performance in the city is much better
Optimization on AI
Optimization of pickup items
Optimization of vehicles and doors
Fixed landscape issues around Residential area
Known Issues:
Performance drop against previous version (we are looking in whats causing it)
Bad animations
Flickering of the hand (tied to animation and movement)
Tilted camera (jump to fix)
Source
Changelog.gg summarizes and formats this update. How we read updates.
