In this update5
Full notes
Full HUNTERS: Uprising update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey people, 🙂
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
HUNTERS: Uprising changes
another week is behind us and we will be testing the game together again :) (so feel free to join us). This update is once again based on our latest test we did a week ago and should directly affect the problems we experienced during the gameplay. Hopefully we have fixed and improved on all of that and this update will bring the game closer to the fullly fun matches. There is several new things that you can look for in the game, so I Will see ya in the game!!!
Technical Changelog:
Added:
Added new Police Central in the city
Added new Siren sounds
Added Health, Stamina and other stats to UI (Your health and Stamina Icons show on the screen during game version 1 (will be able to hide the stats and autohide in next build)
Added Compass
Added save state system for doors, zombies etc.
Added replication to all the zombie sounds
Added replication to AI clothing
Added shooters to the Cave location
Added MALL center loading hierarchy
Added key mechanics for card unlocks, key unlocks etc.
Changed:
Changed materials and their effects on several new props
Changed small details in most of the locations
Changed footstep sounds so they can be heard better and further away
Changed stamina recovery rate - Stamina now recovers slowly, lasts longer and the recovery starts after 2 seconds of not running
Changed the way Subway is loaded (loads after you enter) so id doesnt take such a heavy toll on performance
Changed the way states of all the interactable objects are handled in the game
Fixed:
Optimization and loading fixes
Performance in the city is much better
Optimization on AI
Optimization of pickup items
Optimization of vehicles and doors
Zombies respawning after you leave the zone no more
Door repliaction in prison :)
Known Issues:
Bad animations
Flickering of the hand (tied to animation and movement)
Tilted camera (jump to fix)
Source
Changelog.gg summarizes and formats this update. How we read updates.
