Full notes
Full HorrorDriven: A story for the road update
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What changed
- Gameplay
- Balance
- Fixes
HorrorDriven: A story for the road changes
A highly requested feature is finally here: defensive items!
As always your feedback is very important, so please let us know what you think of these changes.
Thank you!
Gameplay changes
Added quick use for usable items. They can now be placed in the quick use slots and be used without opening the inventory. The keys for using each slot can also be re-binded so each player can customize it how they want.
Added two new items to the demo. These new items are designed for the quick use slots and will help the player to easier survive dangerous encounters.
Stamina booster
Instantly restores the players stamina so they can escape pursuers.
Flare
Can ward off predators from an area for a limited time.
You can now drink alcohol, it slightly reduces hunger.
Improved some enemy animations.
First aid kits now restore health over time when they are used instead of instantly healing the player.
Reworked the overall look of the GUI. It no longer completely disappears in very dark environments.
Reworked the look of the stamina bar. It is now much less intrusive and disappears faster when stamina is not being drained.
Bug fixes
Adjusted height and minimum distance to forest for some buildings to prevent them from not being accessible to the player.
Fixed an issue with the mouse sensitivity settings not keeping the saved value.
Fixed an issue with loading saved settings when one or more saved values were missing. If any saved settings are missing the game will automatically revert to the default settings to prevent unexpected behavior.
Fixed an issue with the tip about players' lost items only displayed for a very short time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
