What changed
0 fixes6 additions4 changes1 removal
- Balance
- Gameplay
- UI and audio
addedGameplay changesAdded a stamina bar to the GUI so the players can now see how much stamina they have left. The goal has always been to keep GUI to a minimum but some compromises have to be made in order to make game mechanics more clear to the player. The stamina bar can be toggled on or off in gameplay settings for those who still want the immersion of no GUI.
changedGameplay changesSlightly reduced the amount of stamina drained from jumping and sprinting.
changedGameplay changesImproved the flashlights shadows, the flashlight no longer shines through objects.
changedGameplay changesImproved collision handling for the player to reduce the risk of the player getting stuck in objects while crouching.
addedGameplay changesAdded an option for having the aiming reticle always turned on in order to combat motion sickness some players have experienced while playing the game.
changedGameplay changesAdjusted currently equipped equipment models position so they scale much better when changing FOV.
HorrorDriven: A story for the road changes
addedAdded a stamina bar to the GUI so the players can now see how much stamina they have left. The goal has always been to keep GUI to a minimum but some compromises have to be made in order to make game mechanics more clear to the player. The stamina bar can be toggled on or off in gameplay settings for those who still want the immersion of no GUI.
changedSlightly reduced the amount of stamina drained from jumping and sprinting.
changedImproved the flashlights shadows, the flashlight no longer shines through objects.
changedImproved collision handling for the player to reduce the risk of the player getting stuck in objects while crouching.
addedAdded an option for having the aiming reticle always turned on in order to combat motion sickness some players have experienced while playing the game.
Gameplay changes
Added a stamina bar to the GUI so the players can now see how much stamina they have left. The goal has always been to keep GUI to a minimum but some compromises have to be made in order to make game mechanics more clear to the player. The stamina bar can be toggled on or off in gameplay settings for those who still want the immersion of no GUI.
Slightly reduced the amount of stamina drained from jumping and sprinting.
Improved the flashlights shadows, the flashlight no longer shines through objects.
Improved collision handling for the player to reduce the risk of the player getting stuck in objects while crouching.
Added an option for having the aiming reticle always turned on in order to combat motion sickness some players have experienced while playing the game.
Adjusted currently equipped equipment models position so they scale much better when changing FOV.
The GUI for objective updates no longer blocks the players inventory.
Added sounds for when the player eats food.
Added sounds for when the player uses a first aid kit.
Added something extra upon completing the demo.
Added more effects for when the player leaves the road with the car.