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Steam News11 November 20241y ago

Patch 1.0.6 & 1.0.7 Difficulty balancing changes & collision bug fix

Hello! Here are the patch notes for two smaller updates which mainly focuses on early game difficulty balancing. 1.0.6 Gameplay changes Enemies now make a sound when they are about to detect the player.

Full notes

Full HorrorDriven: A story for the road update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

2 fixes3 additions3 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
changed1.0.6Gameplay changes
changed1.0.6Enemies now make a sound when they are about to detect the player.
removed1.0.6Enemies will no longer return to inspect the car after it has detected and chased the player.
added1.0.6Added some defensive flares to the car boot at start, amount varies depending on enemy difficulty.
added1.0.6Added a tooltip which displays when the player is about to be detected for the first time.
added1.0.6Added music to the pause screen.

HorrorDriven: A story for the road changes

changedGameplay changes
changedEnemies now make a sound when they are about to detect the player.
removedEnemies will no longer return to inspect the car after it has detected and chased the player.
addedAdded some defensive flares to the car boot at start, amount varies depending on enemy difficulty.
addedAdded a tooltip which displays when the player is about to be detected for the first time.

Here are the patch notes for two smaller updates which mainly focuses on early game difficulty balancing.

1.0.6

Gameplay changes

Enemies now make a sound when they are about to detect the player.

Enemies will no longer return to inspect the car after it has detected and chased the player.

Added some defensive flares to the car boot at start, amount varies depending on enemy difficulty.

Added a tooltip which displays when the player is about to be detected for the first time.

Added music to the pause screen.

The car engine no longer randomly shuts off in the first area.

Bug fixes

Fixed a bug which sometimes caused the ground not to have collision in certain places.

1.0.7

Gameplay changes

Lowered the pause music default volume slightly.

Bug fixes

Fixed a bug which prevented music volume from being changed if the player was at max stress.

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These changes are directly based on player feedback, thanks to everyone who has reached out so far!

Source

Steam News / 11 November 2024

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