Full notes
Full HorrorDriven: A story for the road update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
HorrorDriven: A story for the road changes
Gameplay changes
Added bear traps as a new defensive item. They can be placed on the ground and will hopefully give you more time to escape your pursuers if they step in them.
Increased the amount of time monsters are trapped in bear traps to make them more viable as a means to escape.
Added geiger counter radioactivity ambience. The intensity changes depending on what the player is doing and what is going on in the world.
The player can now craft an upgrade to increase the amount of quick item slots they have. The default amount of quick item slots has been reduced from 2 to 1.
Enemies now detect the player faster on Hard difficulty.
Blueprints are now sorted into different sections based on their type in the crafting GUI.
Increased the hunger rate but reduced the rate at which players take damage while starving.
Reduced the amount of hunger removed from eating raw food.
Reduced the amount of materials needed to craft upgrades for the car.
A larger amount of the more advanced crafting recipes can now only be crafted at a workbench.
More workbenches have also been added to the buildings to not slow down crafting too much.
Added more sounds for when the player opens different containers.
Bug fixes
The "Settings saved" text now properly disappears after a few seconds once the player saves their settings in options.
Fixed an issue with the saved brightness settings not applying correctly when loading settings.
Source
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