In this update2
Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Horizon's Gate changes
More speed, more polish! This patch is for getting rid of minor pain points and speeding up slightly inefficient dialogs.
Also, a fun new feature for crew planning! Ever forget what classes you were going to give to the 6 crew members manning your 7th Windjammer? Now you can give them all little bookmarks on their class window and never forget again!
Can now 'bookmark' classes by Right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
New hotkey: Speed Up (Toggle) - Press once to speed up enemy turns until it is pressed again
Speed Up Enemy Turn now shows a fast forward icon in the top left while active
Holding the 'Stash/Cargo/Crew' button while clicking 'Loot All' on a container now sends all items to Stash/Cargo
Added 'Swap' dialog option for Moored ships at the Harbor
Added dialog option to Give 3 Lost Documents at once to faction leaders
Added dialog option to convert 5000xp into 5 Stars at the Training Ground
Food tooltip now shows the amount of Deluxe Rations in cargo if you are out of Food
For players that keep accidentally talking to Loke in Searth - he will eventually relent and just let you buy goods from him instead of making you walk inside
Replaced Repair Kits with Gold in the beach intro section
Improved performance when drawing many lights
Added example text to 'Dyslexic-friendly Font' option tooltip
BUGFIXES
Fixed display issues with large fleet and long ship names when Mooring ships
Fixed 'Home Sweet Home' achievement not unlocking for players using controllers
Fixed inconsistent calculations of ranged attacks around certain wall corners
Fixed being able to lose stats if you save and load while a party member is dead
Fixed Geomancy granting Wind Skill even when near water
Fixed Arc Lance being able to strike friendly NPCs in town
MODDING
Added support for setting 'flip' in drawOrderFX definitions
Added 'howmany' and 'howmanyWorld' console commands
Added 'tNegativeStatuses', 'tStatuses', 'casterCurrentTurn', and 'casterNotCurrentTurn' maths
Fixed 'partyItem' formula not accounting for items within containers
Fixed dialog specialEffect 'incOnNewDay' not working properly
Fixed controllable summons with abilities not having access to them if summoned in combat
Source
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