In this update3
Full notes
Full Horizon's Gate update
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What changed
- Performance
- UI and audio
- Balance
- Fixes
- Gameplay
Horizon's Gate changes
Fairly standard patch today - some tweaks to sea monsters, crash fixes, and a handful of modding improvements. Rays are now a little more forgiving when you've just started out, and Amnitorsk hunting is much more lucrative.
The build mode interface is now a little nicer, and ZoneMerge is a new tool to play with that allows mods to make changes to the overworld or existing ports and dungeons.
BALANCE
Warden's 'Barrier' duration reduced from 80t -> 70t
Most Megaray encounters now only have 1 Megaray until the player gains 50+ fame or defeats some Megarays
Ray Oil value increased from $16 -> $22
Massive Gem value reduced from $5000 -> $2500
Amnitorsk Crystals now turn into a Massive Gem ($2500) instead of a Huge Gem ($1000) when broken
FIXES
'Sealed Door' is now added to your journal even when using the 'Skip Intro' option
Fixed crash with certain sequence of events glitching AI calculations during boarding
Fixed crash when investing beyond 90% in Wraele
Fixed Mythril Greatsword only having 1 augment slot
Fixed postgame dialog sometimes triggering without beating the final dungeon
Fixed crash if your ship sinks from lightning in the overworld
MODDING
Improved readability of Build mode windows
Fixed AvAffecter actorValue 'task' not working
Added m:casterIsTarget and m:casterIsntTarget
World time can now advance when not in a boat by setting the globalVar "worldTimeOnFootMult"
Added new mod type "[ZoneMerge]", which can add a small chunk to a pre-existing zone!
Uses the same format as [Zone] but with the additional properties "mergeWith", "X", and "Y".
There is an example ZoneMerge in the ModSamples folder that adds a boat to port1.
Applies once for any save that enters the zone, even saves that have already been in that zone.
Is applied the next time the player enters the zone (not including loading a save).
ZONEMERGES OVERWRITE EXISTING ITEMS! Be careful that it doesn't overwrite important things.
Once applied, it sets the globalVar zoneID + "_merged" (ex:myModZone_merged) to 1 as a way to remember not to reapply the same merge ID to that save file.
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I also turned a scrapped feature into a new 'official' mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2434926076 I ended up deciding not to include it in the standard game experience, but if you're an advanced player that has run out of uses for royal favor, give it a try!
Source
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