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Steam News18 November 20205y ago

Version 1.3.84: Mods window + balance changes!

Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out: There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others. v1.3.

In this update4

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes10 additions17 changes1 removal
  • Gameplay
  • Workshop
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedHorizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:
changedThere are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.
addedFEATURESNew 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod
changedFEATURESIncreased available Formation Phase tiles around the rear character by 1
addedFEATURESAdded separate journal bookmark for Goals page
changedBALANCEHammer accuracy penalty increased from -10% -> -15%
Hammer accuracy penalty-10%-15%Hammer accuracy penalty decreased, nerfRasmen's minimum Dodge when flanked bonus8%12%Rasmen's minimum Dodge when flanked bonus increased, buffBat Handler's 'Summon Zoar' base range23Bat Handler's 'Summon Zoar' base range increased, buff'Summon Zoar' max ranks35'Summon Zoar' max ranks increased, buff

Horizon's Gate changes

addedHorizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:
changedThere are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.
addedNew 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod
changedIncreased available Formation Phase tiles around the rear character by 1
addedAdded separate journal bookmark for Goals page

Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:

There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.

v1.3.83

FEATURES

  • New 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod

  • Increased available Formation Phase tiles around the rear character by 1

  • Added separate journal bookmark for Goals page

  • Crossbow reloading now shows a confirm/cancel prompt

  • Your currently equipped cannon's range is now always highlighted while moving in naval combat

BALANCE

  • Hammer accuracy penalty increased from -10% -> -15%

  • Rasmen's minimum Dodge when flanked bonus increased from 8% -> 12%

  • Increased Bat Handler's 'Summon Zoar' base range from 2 -> 3

  • 'Summon Zoar' ranks now grant +5t to the Zoar per rank instead of increasing range

  • 'Summon Zoar' max ranks increased from 3 -> 5

  • Enchanter's 'Siphon Enchant' now grants a +2 bonus but does not remove the enchantment

  • 8-Finger Knuckle now also has -8% Accuracy

  • Swashbuckler's 'Mug' base morale duration increased from 50 -> 70

  • Krakenslayer's 'Static' base damage increased from 6 -> 8

  • 'Defensive' and 'Meditative' XP costs reduced from 150 -> 120

  • 'Pensive' XP cost reduced from 200 -> 150

  • Minibombs can no longer arc over characters (now behaves like a Dart instead of a Bow)

  • Reduced Minibomb base damage from 20 -> 18, and Fire Skill scaling from 1:1 -> 1:0.5

  • Adjusted starting positions of enemies in Tsavor's Dojo

FIXES

  • Reduced delay of Aspect minion death effects

  • Changed Shield item 'power' icon to better convey that it affects attack damage instead of defense

  • Added dialog if player leaves port with duplicate ship weapons equipped

  • Added dialog if player leaves port with no ship weapons equipped, but they have some in cargo

  • Gatekeeper's 'Voidlight' tooltip now mentions that it also reduces Blind duration

  • Fixed 'Elemental Fury' duration being inconsistent for different types of enchantments

  • Fixed 'Jobs' dialog option missing at Guilds while having a partially completed royal quest

  • Fixed 'Melee Momentum' on enemies using the last player character's position to determine damage

  • Fixed certain rotated items on tables being mistakenly selected when clicking the tile above them

  • Fixed augments within armor applying their benefits when the armor is held in hand

  • Fixed using boat-style damage number icon for Move on non-boats

  • Fixed not being able to scroll up on Save/Load menu with controller

  • Fixed clicking on specific journal entry going to the wrong page if you had a lot of journal entries

  • Can now scroll through journal entries with controller

MODDING

  • Mod loading crashes now specify which mod and what data type was loading when it crashed

  • Actor.aggressiveness now slightly affects AI positioning in combat

  • Added "crewxp" task that gives XP to all player crew

  • Added 'resetprocgen' command that resets all Groves and Monster Dens

  • Added AvAffecter properties "FXOnTargetTime", "FXOnTileTime", "FXOnHitTime", "FXOnMissTime"

v1.3.84

  • Fixed crash on end of combat

Source

Steam News / 18 November 2020

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