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Steam News23 July 20205y ago

Version 1.1.73: bugfixes, better Ironclad & Full-rigged

Time for a big bugfix patch! Also some balance changes, improving certain ships, some spells, and reducing the potency (while improving the consistency) of Critical Recovery.

In this update3

Full notes

Full Horizon's Gate update

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What changed

14 fixes6 additions16 changes0 removals
  • Balance
  • Fixes
  • Performance
  • Maps
  • Gameplay
changedTime for a big bugfix patch! Also some balance changes, improving certain ships, some spells, and reducing the potency (while improving the consistency) of Critical Recovery.
changedBALANCEFull-rigged's Downwind increased from +1 -> +2
changedBALANCEIronclad's Downwind increased from +1 -> +2 and value reduced from $45,000 -> $40,000
changedBALANCEGlacier's value increased from $35,500 -> $40,000
changedBALANCEBlackwing Galleass' value increased from $33,500 -> $36,000
changedBALANCECritical Recovery healing reduced from 20% -> 15% HP
Full-rigged's Downwind+1+2Full-rigged's Downwind increased, buffIronclad's Downwind+1+2Ironclad's Downwind increased, buffCritical Recovery healing20%15%Critical Recovery healing decreased, nerf

Horizon's Gate changes

changedTime for a big bugfix patch! Also some balance changes, improving certain ships, some spells, and reducing the potency (while improving the consistency) of Critical Recovery.
changedFull-rigged's Downwind increased from +1 -> +2
changedIronclad's Downwind increased from +1 -> +2 and value reduced from $45,000 -> $40,000
changedGlacier's value increased from $35,500 -> $40,000
changedBlackwing Galleass' value increased from $33,500 -> $36,000

Time for a big bugfix patch! Also some balance changes, improving certain ships, some spells, and reducing the potency (while improving the consistency) of Critical Recovery.

BALANCE

  • Full-rigged's Downwind increased from +1 -> +2

  • Ironclad's Downwind increased from +1 -> +2 and value reduced from $45,000 -> $40,000

  • Glacier's value increased from $35,500 -> $40,000

  • Blackwing Galleass' value increased from $33,500 -> $36,000

  • Critical Recovery healing reduced from 20% -> 15% HP

  • Critical Recovery healing is now based on 'true' Max HP instead of being reduced by KO penalties

  • Increased Zoar Bat attack damage by +1

  • Increased 'Gate: Avalanche' base damage by +1 and Magic Attack scaling by +20%

  • Buffs are now dispelled when entering a dojo

  • Reduced XP reward decay for very common enemies such as Cleever or Spides

  • Negate status now also negates weapon augments

  • Reduced world domination dialog requirement from holding 26 ports to holding 25 ports

  • Bauen now has 'Bulwark' passive

BUGFIXES

  • Attempted fix for AI targeting tiles outside their allowed range

  • Attempted fix for music GC load error

  • Moving an ally's corpse outside of combat now revives them instead

  • Slightly changed 'Gate: Sky' damage delay to make it more reliably hit enemies that are pulled

  • Fixed Critical passives not triggering when a secondary hit brings the target into critical condition

  • Fixed AI being able to move if they become Immobilized during their action

  • Fixed secondary crew inventory window position not being saved

  • Fixed obnoxious flickering if an invisible ally is holding a light source

  • Fixed light sometimes appearing through solid walls

  • Fixed 'Shift Stab' being able to put the caster inside other characters in certain situations

  • Fixed final boss being able to be displaced by party members or items when it spawns

  • Attempted fix at Admiral or his allies sneakily getting extra turns during cutscenes

  • Fixed Bauen getting crushed into the wall if the player starts the cutscene while in the way

  • Fixed being able to loot some cargo even if all enemy ships flee

  • Fixed 'Deploy Conveyor' range being reduced by difficult terrain

  • Fixed item summon abilities (such as Set Trap or Fire Whirl) sometimes showing selectable tiles where the item can't fit

  • Fixed Galf's allies interrupting his speech and going straight to combat if they detect you

  • Fixed rare case where a moored ship becomes uninteractive until the game is restarted

MODDING

  • AvAffecters with actorValue=task; now pass in the XY of the target tile to the Task, and pass in strings, bools, etc. like dialog specialEffects do

  • new Task 'addItemToContainer' that adds an item of sValue1 type (of quantity fValue1) to the first container (of sValue2 type if specified) found at XY

  • Fixed travel trigger positioning issues with mod procedural content (thanks rcfox!)

  • new examples in SupportAbilitySamples.txt

  • added support for Palette name mods (Example: [Palette] ID=newpalettename; num=#;)

  • added new Light property "palette", which allows non-textured lights to affect palette instead of lighting

  • added "_added_temp" global vars for tracking added setPieces, which are reset after each procgen world

Source

Steam News / 23 July 2020

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