Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
Horizon's Gate changes
This patch is mostly aimed toward improving mod support, but additionally Elementalists get a new passive - 'Zeal'!
v1.1.51
New Elementalist passive 'Zeal'
Reduced crew morale decay for longer sailing trips by about 12%
Can now flee from combat if you are very far away or neither side acts
Fixed investments giving less Wealth Level than intended when crossing 70% or 90% thresholds
Fixed Steel Crescent, Silver Crescent, and Thresher Trident doing damage in a wide area when used with Shockwave, Hurl Weapon, or Gate: Trick
Fixed getting stuck inside obstacles if you put them where you would normally enter the area
(Modding) Missing textures (such as after uninstalling a mod) no longer crash
(Modding) Added support for ActorValue mods (see ModSamples/ActorValueSample.txt)
(Modding) Added support for SpawnData mods
(Modding) Added support for SpecialSpawn mods
(Modding) Added support for Faction mods
(Modding) FormulaGlobal mods can now reference the formula they are overriding
(Modding) Location mods can now use cloneFrom
Source
Changelog.gg summarizes and formats this update. How we read updates.
