In this update4
Full notes
Full Horizon's Gate update
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What changed
- Balance
- Fixes
- Performance
- Gameplay
Horizon's Gate changes
- Stormhero
It's been too unclear at the end of ship battles where the XP goes - especially when boarding is involved. Now, all XP is recorded and displayed at the end of naval combat. There are plenty of other changes and bugfixes too, such as more detailed trade info and free gusts when defeating sea monsters.
1.1.31
FEATURES
Fleet battles now show exactly who got how much XP at the end
Added detailed profit breakdown in tooltip when selling trade goods
Defeating a sea monster 'fleet' now spawns a gust in the overworld where they were
Weapons are now automatically reloaded at the start of each Arena round
Elementalist's 'Firewalker' now heals from walking in fire/acid/electric water
BALANCE
Reduced Sea Monster spawn rate by about 5%
Slightly increased XP reward for sinking Megarays and slightly decreased XP for sinking Shellships
Life Trigger now correctly scales with Life Skill/Magic Attack additively instead of multiplicatively
Lifeshards no longer arc over characters (now behaves like a Dart instead of a Bow)
Reduced Magic Attack and Skill damage scaling of Scholar's 'Gust' from 100% -> 80%
Reduced MP cost of Gatewarder's 'Gate: Avalanche' from 9 -> 7
Halved Magic Attack and Skill duration scaling of Warden's 'Guard' and 'Ward'
Reduced rank up duration increase of Warden's 'Guard' from +15t -> +10t
Halved Magic Attack and Skill duration scaling of Elementalist's 'Freeze' and Unmaker's 'Wither'
Halved Magic Attack and Skill duration scaling of Defiler's 'Brainshock' but increased base duration by 4t
Reduced duration of Breaker's 'Break Arms' disable by 7t
Minstrel's 'War Ballad' duration now also scales with Life Skill (but Magic Attack scaling is halved)
BUGFIXES
Fixed animation delay on 'Thousand Fists', 'Dual Strike', and 'Shield Bash' causing them to miss on attacks that push
Fixed crash when moving cargo onto Crew window when looting a fleet
Fixed gossip about quest items not checking items in locations you've never visited
Fixed Dialog Speed option not being saved
Fixed certain roofs not showing shadows or walls underneath
Fixed Rain and Storm effects persisting when entering Gale Ravine
Fixed shorter Morale/Poison effects reducing the duration of existing Morale/Poison effects
Fixed Decay not overriding Regen effects
Fixed Bat Handler's 'Zoarnado' not being a Physical attack
Fixed investments in Dunning-Mars reducing favor with Seartial (fixed for new games only)
MODDING
(Modding) Ctrl+R no longer crashes with mod GlobalTriggers
(Modding) Added support and example file for FormulaGlobal mods
Source
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