In this update1
Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Horizon's Gate changes
Bugfixes, small balance changes, and additional dialog for Temples, certain interactions in port, and some other rare edge cases.
v1.1.2
Fleeing land combat from the same enemies repeatedly now incurs a ramping Combat Fame and Crew Morale penalty.
Increased duration of most cafe food effects by roughly 50%
Added some NPC responses to certain player actions in port (Only for players who haven't visited the ports before the patch)
Added royal dialog if your faction takes over almost every port in Eral
Added a unique greeting for each temple
Added a few more variations for Reeve's "What should we do next?" dialog
Re-added Cleever Impaler's -3% Dodge penalty and Omnipode's +1 Skill bonus
- Warpblade's 'GateSlam' base range reduced from 4 -> 3
Fixed Omnipode or Volskarver duplicating when thrown with Hurl Weapon
Fixed Volskarver's prices being inconsistent
(Modding) Added support for FXData, drawOrderFX, and drawOrderFXLight (check out ModSamples/FXsamples.txt)
(Modding) Triggers can now list multiple elements in triggeredByElement.
(Modding) Implemented 'GlobalTriggerEffect', which adds a TriggerEffect to the specified GlobalTrigger (via ID=triggerID;).
Source
Changelog.gg summarizes and formats this update. How we read updates.
