In this update1
Full notes
Full Horizon's Gate update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Workshop
Horizon's Gate changes
Another small patch, with more bugfixes! And for fun, a new post-game unlockable option: Timed Hits mode! This essentially applies the benefit from the Gladiator passive 'Timed Hits' (press 'Use' just before dealing weapon damage to deal +25% more) to all of your characters. It also stacks with the Gladiator passive.
v1.1.1
Added unlockable 'Timed Hits mode' after beating the game (already unlocked if you have beaten the game)
Added journal entry for Turrets
Fixed AI sometimes choosing suboptimal targets (especially with area of effect spells)
Fixed facing-based effects (Valiant, Backstabber, etc.) not calculating consistently at 45° angles
Fixed Mobile Workshop furnace not working
Fixed Bone Crossbow's Ruin bonus not properly unequipping if the weapon was fired (thanks rcfox!)
Fixed delayed 'mid-air' abilities such as Blast Shot being cancelled if the caster becomes unable to act
(Modding) Added support for songs in the Mods directory. (Song filenames must start with "Song-".)
(Modding) Added cloneFrom support for ActorTypes and ActorClasses
(Modding) Lists can now be cleared in definitions by preceding it with a '!' character (Ex: "!actions=Mec_setTurret" would clear the actions list before adding 'Mec_setTurret'.)
(Modding) Overwriting a Zone now backs up the overwritten zone and puts it in a 'Backup' folder. Only 1 backup is kept.
Source
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