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Steam News11 April 20206y ago

Version 1.1.0.1: new Class, new Guild quest, and new locations!

The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!

In this update5

Full notes

Full Horizon's Gate update

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What changed

9 fixes8 additions12 changes1 removal
  • Gameplay
  • Maps
  • Workshop
  • Balance
  • Fixes
  • Performance
addedThe first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!
changedThe Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!
addedFEATURESAdded new Mechanist class!
addedFEATURESAdded new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!
addedFEATURESNew location: Mirrin Farms
addedFEATURESNew location: Mobile Workshop
enemy combat start time bonus range+10+16enemy combat start time bonus range increased, buffenemy combat start time bonus range from +10 to +16 -> +9+15enemy combat start time bonus range from +10 to +16 -> + increased, buffSwashbuckler's 'Bolt Balestra' main damage70%80%Swashbuckler's 'Bolt Balestra' main damage increased, buffBalancer's 'Force' base range45Balancer's 'Force' base range increased, buff

Horizon's Gate changes

  • Stormhero
addedThe first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!
changedThe Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!
addedAdded new Mechanist class!
addedAdded new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!
addedNew location: Mirrin Farms

The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!

The Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!

v1.1.0.1

FEATURES

  • Added new Mechanist class!

  • Added new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!

  • New location: Mirrin Farms

  • New location: Mobile Workshop

BALANCE

  • Changed enemy combat start time bonus range from +10 to +16 -> +9 to +15

  • Swashbuckler's 'Bolt Balestra' main damage increased from 70% -> 80%

  • Balancer's 'Force' base range increased from 4 -> 5

  • Balancer's 'Force' rank ups now grant +1 target instead of +1 range

  • Krakenslayer's 'Jump Strike' MP cost increased from 4 -> 6

  • Krakenslayer's 'Jump Strike' range reduced by 1

  • Krakenslayer's 'Static' MP cost reduced from 7 -> 5

  • Ravager's 'Revel' duration increased from 40t -> 50t

  • Gatekeeper's 'GateMagma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' MP costs reduced by 1
  • Stormshot's 'Spiral Current' accuracy bonus increased from +1% -> +1.5%

  • Lifeshard range reduced from 4 -> 3

BUGFIXES

  • When investing in other factions' 'ever loyal' ports, you no longer lose favor with the port's owner

  • Fixed Battle Anchor being considered a bladed weapon

  • Fixed 'Organize' sorting incorrectly

  • Fixed player ship not being loaded on main menu after beating the game

  • Fixed enemy ships never moving after using Swivel Gun or Spine Launcher

  • Fixed irregular Date/Time formats causing a crash on the Save/Load Menu

  • Fixed Admiral getting a turn during a cutscene if KO'd by a damage over time effect

  • Fixed Decay showing 100% chance to hit against enemies immune to it

MODDING

  • DialogNodes and TerrainTypes can now be overwritten and/or refreshed with Ctrl+R

  • Fixed loadSpecialZone() not checking for zones in the Mods folder

  • Added ActorClassReaction, SupportAbilityReaction, SupportAbilityEffect support

  • Added example file for a SupportAbility mod

  • Fixed mod classes not properly expanding the class window

Source

Steam News / 11 April 2020

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