What changed
1 fix1 addition1 change0 removals
fixedFixed:Fixed a bug causing certain equipment to not have any stats. -Fixed a bug causing the 'Tealife' skill not to appear in Ermli's skill list when unlocked on the Memoryscape Board. -Fixed a bug causing some chests to have a drop rate of 0, causing it to not drop specific items. -Fixed a bug causing certain achievements to be missable if you skip their associated cutscenes. -Fixed some animation issues in certain cutscenes. -Fixed certain skills that were missing audio. -Fixed a missing skill animation video for the skill "Red Hot Pyre". -Fixed a bug causing certain skills to not have proper SFX or having SFX that is unaffected by volume controls. -Fixed a bug causing certain taunts to not damage a target. -Fixed a bug causing temporary images to be used in unintended situations. -Fixed a bug causing certain projectile attacts to be unparryable and perform no damage to a target. -Fixed a bug causing some enemies not to perform attacks or combos in certain situations. -Fixed a bug causing some enemies to perform attacks belonging to the player. -Fixed a bug causing certain enemies to teleport to an uninteded location while in battle. -Fixed a bug allowing the player to scroll while in the tooltips menu, causing input bugs to occur. -Fixed a bug that would sometimes cause a field enemy to remain on field, thus causing it intiate a second battle during a battle scene.
changedChanged:Adjusted the elemental defenses on certain enemies. -Adjusted the text in several collections entries containing spelling/grammatical errors. -Adjusted the animations in some cutscenes. -Adjusted the audio for several field enemies. -Adjusted the audio volume for several field enemies. -Adjusted the audio volume for some ambient monster sounds on Ezelpor. -Adjusted the color of some vegetation on Ezelpor. -Adjusted the cost of certain nodes on the Memoryscape board. -Adjusted the behavior of the the quest tracker, allowing it to turn back on and persist if it was on before a battle, or off if it was turned off. -Adjusted the number of frames in which the player is immune to damage while parrying an attack.
addedAdded:Added new chests to 'Ezelpor'. *Contains new accessories -New Accessories added -Added additional damage context for when a target or the player resists a damage type. Now, the damage value will have text that reads "(RESIST)" denoting an elemental resistance that is at 150 or higher. -Added a setting in the "Additional" system menu that allows for changing waypoint text display behavior. Setting can now be set for "Show", "Show Levels", "Hide".
Horizon To Crinoa: Have Faith in Radiance -Prototype- changes
fixedFixed a bug causing certain equipment to not have any stats. -Fixed a bug causing the 'Tealife' skill not to appear in Ermli's skill list when unlocked on the Memoryscape Board. -Fixed a bug causing some chests to have a drop rate of 0, causing it to not drop specific items. -Fixed a bug causing certain achievements to be missable if you skip their associated cutscenes. -Fixed some animation issues in certain cutscenes. -Fixed certain skills that were missing audio. -Fixed a missing skill animation video for the skill "Red Hot Pyre". -Fixed a bug causing certain skills to not have proper SFX or having SFX that is unaffected by volume controls. -Fixed a bug causing certain taunts to not damage a target. -Fixed a bug causing temporary images to be used in unintended situations. -Fixed a bug causing certain projectile attacts to be unparryable and perform no damage to a target. -Fixed a bug causing some enemies not to perform attacks or combos in certain situations. -Fixed a bug causing some enemies to perform attacks belonging to the player. -Fixed a bug causing certain enemies to teleport to an uninteded location while in battle. -Fixed a bug allowing the player to scroll while in the tooltips menu, causing input bugs to occur. -Fixed a bug that would sometimes cause a field enemy to remain on field, thus causing it intiate a second battle during a battle scene.
changedAdjusted the elemental defenses on certain enemies. -Adjusted the text in several collections entries containing spelling/grammatical errors. -Adjusted the animations in some cutscenes. -Adjusted the audio for several field enemies. -Adjusted the audio volume for several field enemies. -Adjusted the audio volume for some ambient monster sounds on Ezelpor. -Adjusted the color of some vegetation on Ezelpor. -Adjusted the cost of certain nodes on the Memoryscape board. -Adjusted the behavior of the the quest tracker, allowing it to turn back on and persist if it was on before a battle, or off if it was turned off. -Adjusted the number of frames in which the player is immune to damage while parrying an attack.
addedAdded new chests to 'Ezelpor'. *Contains new accessories -New Accessories added -Added additional damage context for when a target or the player resists a damage type. Now, the damage value will have text that reads "(RESIST)" denoting an elemental resistance that is at 150 or higher. -Added a setting in the "Additional" system menu that allows for changing waypoint text display behavior. Setting can now be set for "Show", "Show Levels", "Hide".
***Please Note: If you have save data prior to patch 1.4, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***
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Fixed:
-Fixed a bug causing certain equipment to not have any stats. -Fixed a bug causing the 'Tealife' skill not to appear in Ermli's skill list when unlocked on the Memoryscape Board. -Fixed a bug causing some chests to have a drop rate of 0, causing it to not drop specific items. -Fixed a bug causing certain achievements to be missable if you skip their associated cutscenes. -Fixed some animation issues in certain cutscenes. -Fixed certain skills that were missing audio. -Fixed a missing skill animation video for the skill "Red Hot Pyre". -Fixed a bug causing certain skills to not have proper SFX or having SFX that is unaffected by volume controls. -Fixed a bug causing certain taunts to not damage a target. -Fixed a bug causing temporary images to be used in unintended situations. -Fixed a bug causing certain projectile attacts to be unparryable and perform no damage to a target. -Fixed a bug causing some enemies not to perform attacks or combos in certain situations. -Fixed a bug causing some enemies to perform attacks belonging to the player. -Fixed a bug causing certain enemies to teleport to an uninteded location while in battle. -Fixed a bug allowing the player to scroll while in the tooltips menu, causing input bugs to occur. -Fixed a bug that would sometimes cause a field enemy to remain on field, thus causing it intiate a second battle during a battle scene.
Changed:
-Adjusted the elemental defenses on certain enemies. -Adjusted the text in several collections entries containing spelling/grammatical errors. -Adjusted the animations in some cutscenes. -Adjusted the audio for several field enemies. -Adjusted the audio volume for several field enemies. -Adjusted the audio volume for some ambient monster sounds on Ezelpor. -Adjusted the color of some vegetation on Ezelpor. -Adjusted the cost of certain nodes on the Memoryscape board. -Adjusted the behavior of the the quest tracker, allowing it to turn back on and persist if it was on before a battle, or off if it was turned off. -Adjusted the number of frames in which the player is immune to damage while parrying an attack.
Added:
-Added new chests to 'Ezelpor'. *Contains new accessories -New Accessories added -Added additional damage context for when a target or the player resists a damage type. Now, the damage value will have text that reads "(RESIST)" denoting an elemental resistance that is at 150 or higher. -Added a setting in the "Additional" system menu that allows for changing waypoint text display behavior. Setting can now be set for "Show", "Show Levels", "Hide".