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Steam News23 March 20263mo ago

Horizon To Crinoa Patch 1.48

Fixed: -Fixed bug causing infinitely increasing stats when switching styles during battle. -Fixed objects that were transparent when they should be solid.

Full notes

Full Horizon To Crinoa: Have Faith in Radiance -Prototype- update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition1 change0 removals
  • Fixes
  • Maps
  • Balance
  • Gameplay
fixedFixed:Fixed bug causing infinitely increasing stats when switching styles during battle.
fixedFixed:Fixed objects that were transparent when they should be solid.
fixedFixed:Fixed a bug causing certain items to be picked up multiple times when it should only be picked up once.
fixedFixed:Fixed a bug causing certain areas of the map not to load when loading a save data in the City Of Twilight.
fixedFixed:Fixed a bug causing certain percentage boosts to physical and magical resistance/damage to be incorrect amounts.
fixedFixed:Fixed a bug causing enemies not to spawn when using the "Retry" option after losing a battle.

Horizon To Crinoa: Have Faith in Radiance -Prototype- changes

fixedFixed bug causing infinitely increasing stats when switching styles during battle.
fixedFixed objects that were transparent when they should be solid.
fixedFixed a bug causing certain items to be picked up multiple times when it should only be picked up once.
fixedFixed a bug causing certain areas of the map not to load when loading a save data in the City Of Twilight.
fixedFixed a bug causing certain percentage boosts to physical and magical resistance/damage to be incorrect amounts.

Fixed:

-Fixed bug causing infinitely increasing stats when switching styles during battle.

-Fixed objects that were transparent when they should be solid.

-Fixed a bug causing certain items to be picked up multiple times when it should only be picked up once.

-Fixed a bug causing certain areas of the map not to load when loading a save data in the City Of Twilight.

-Fixed a bug causing certain percentage boosts to physical and magical resistance/damage to be incorrect amounts.

-Fixed a bug causing enemies not to spawn when using the "Retry" option after losing a battle.

*Additionally, if the player continued playing after this occured, enemies will no longer react or attack, this has been fixed.

-Fixed a bug causing players to immediately encounter an enemy if they saved on an enemy spawn point.

Changed:

-Adjusted the minimum camera turn limit for lowering the camera to prevent floor clipping bugs.

Added:

-Added a failsafe for when enemies fall through the map and cannot be attacked. After some time, enemies in this state will automatically die when far enough from the player.

Source

Steam News / 23 March 2026

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