What changed
1 fix2 additions0 changes0 removals
- UI and audio
- Gameplay
- Balance
fixedFixed:Fixed a bug causing enemies and the player to be able to take damage beyond the cap of 9999. -Fixed a bug causing the Flair Skill 'Genocide Slave' to only hit a single target. -Fixed a bug causing certain field tool tips to not activate while in Ezelpor. -Fixed a bug causing NPC party members to run away while in the combat results screen. -Fixed a bug sometimes causing NPC party members not to move or attack properly during combat. -Fixed a bug causing Ezelpor's lighting to change after viewing the Camp cutscene. -Fixed a bug causing enemies to still spawn on the field even when the player is in battle. *Previously thought to be fixed in the last patch, but it was a false positive. The issue has been properly identified and actually resolved this time. -Fixed a bug causing some enemies to fall out of bounds in the cave area of Ezelpor.
addedChanged:Altered the status effects inflicted by some skills. *Violet Geyser - Dark Down can now be inflicted by the EX version of this skill. *Instant Drag Slave - Dark Down can now be inflicted by the Charge Level 3 version. *Drag Slave(Super) - Darze' Deficiency can now be inflicted. *Dark Crescentia - Dark Down can now be inflicted by the EX version of this skill. *Inverse - Dark Down has a 25% of being inflicted by this skill. *Sleeping Violet/Sleeping Violet Next - Dark Down can now be inflicted by this skill. -Adjusted the speed at which notifications will occur when there are more than 5 notifications to display.
addedAdded:New status effects added. *Dark Down - Reduces the target's LON resistance by 25%.(Allows the user to increase Dark attuned damage to a target.) *Darze' Deficiency - Reduces the target's LON resistance by 100%. (Gives the target a weakness to Dark attuned damage.)
Horizon To Crinoa: Have Faith in Radiance -Prototype- changes
fixedFixed a bug causing enemies and the player to be able to take damage beyond the cap of 9999. -Fixed a bug causing the Flair Skill 'Genocide Slave' to only hit a single target. -Fixed a bug causing certain field tool tips to not activate while in Ezelpor. -Fixed a bug causing NPC party members to run away while in the combat results screen. -Fixed a bug sometimes causing NPC party members not to move or attack properly during combat. -Fixed a bug causing Ezelpor's lighting to change after viewing the Camp cutscene. -Fixed a bug causing enemies to still spawn on the field even when the player is in battle. *Previously thought to be fixed in the last patch, but it was a false positive. The issue has been properly identified and actually resolved this time. -Fixed a bug causing some enemies to fall out of bounds in the cave area of Ezelpor.
addedAltered the status effects inflicted by some skills. *Violet Geyser - Dark Down can now be inflicted by the EX version of this skill. *Instant Drag Slave - Dark Down can now be inflicted by the Charge Level 3 version. *Drag Slave(Super) - Darze' Deficiency can now be inflicted. *Dark Crescentia - Dark Down can now be inflicted by the EX version of this skill. *Inverse - Dark Down has a 25% of being inflicted by this skill. *Sleeping Violet/Sleeping Violet Next - Dark Down can now be inflicted by this skill. -Adjusted the speed at which notifications will occur when there are more than 5 notifications to display.
addedNew status effects added. *Dark Down - Reduces the target's LON resistance by 25%.(Allows the user to increase Dark attuned damage to a target.) *Darze' Deficiency - Reduces the target's LON resistance by 100%. (Gives the target a weakness to Dark attuned damage.)
***Please Note: If you have save data prior to patch 1.4, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***
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Fixed:
-Fixed a bug causing enemies and the player to be able to take damage beyond the cap of 9999. -Fixed a bug causing the Flair Skill 'Genocide Slave' to only hit a single target. -Fixed a bug causing certain field tool tips to not activate while in Ezelpor. -Fixed a bug causing NPC party members to run away while in the combat results screen. -Fixed a bug sometimes causing NPC party members not to move or attack properly during combat. -Fixed a bug causing Ezelpor's lighting to change after viewing the Camp cutscene. -Fixed a bug causing enemies to still spawn on the field even when the player is in battle. *Previously thought to be fixed in the last patch, but it was a false positive. The issue has been properly identified and actually resolved this time. -Fixed a bug causing some enemies to fall out of bounds in the cave area of Ezelpor.
Changed:
-Altered the status effects inflicted by some skills. *Violet Geyser - Dark Down can now be inflicted by the EX version of this skill. *Instant Drag Slave - Dark Down can now be inflicted by the Charge Level 3 version. *Drag Slave(Super) - Darze' Deficiency can now be inflicted. *Dark Crescentia - Dark Down can now be inflicted by the EX version of this skill. *Inverse - Dark Down has a 25% of being inflicted by this skill. *Sleeping Violet/Sleeping Violet Next - Dark Down can now be inflicted by this skill. -Adjusted the speed at which notifications will occur when there are more than 5 notifications to display.
Added:
-New status effects added. *Dark Down - Reduces the target's LON resistance by 25%.(Allows the user to increase Dark attuned damage to a target.) *Darze' Deficiency - Reduces the target's LON resistance by 100%. (Gives the target a weakness to Dark attuned damage.)