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Steam News19 May 20251y ago

Horizon To Crinoa Patch 1.4

***Please Note: If you have save data prior to patch 1.4, it CANNOT be loaded and must be overwritten with a fresh save from a new game.

Full notes

Full Horizon To Crinoa: Have Faith in Radiance -Prototype- update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed:Fixed a bug where equipping the ability 'Nightmare of The Principality' results in 5 hits increasing the player's Nightmare Principality. The correct hit value has been added, increasing the necessary hits to 30 rather than 5. -Fixed a bug wherein the Nightmare Principality counter next to Yellette's battle portrait would incorrectly display the wrong number of Principalities available after using one. -Fixed a bug where hits would register twice on the combo counter, increasing the hit counter by double the amount. -Fixed some spelling and grammatical errors found in certain text. -Fixed a bug where certain status effect icons are not displayed in the "Positive Status Effects" tooltip. -Fixed a bug wherein parrying certain attacks would cause a parry to occur twice, resulting in a crash. -Fixed a bug where exiting the training mode menu will turn turbo mode on even if the turbo mode setting is disabled. -Fixed a bug where directional skills activate unintentionally due to movement inputs -Fixed a bug where multiple parries occur at once, resulting in character slowdown until being hit or hitting an enemy. -Fixed a bug where the party BAS meter does not update after the player is put into BREAK state. -Fixed a bug where parrying certain attacks may still result in the player taking damage despite achieving a correctly executed parry. -Fixed a bug where activated a Blue 'Imagine Cancel' would result in the player performing both a blue and additional color cancel at once. Now, only one should be performed at once. -Fixed a bug where inputs during training mode while using "Input Display" would show twice. -Fixed a bug where certain input combinations result in a different input being activated. -Fixed a bug where the soft lock on icon would appear behind the player if the camera is turned away from the target. -Fixed a bug wherein the paralyze status effect would not work properly. -Fixed a bug where certain enemy parry skills would not activate properly. -Fixed a bug where item drops quantities did not drop as designed, resulting in some item drops/picks up in the field being only 1 item when it should be more. This has been corrected to reflect the correct amount of items to be picked up/dropped. -Fixed a bug where certain status effects were not properly displayed in tool tips. -Fixed a bug where the Jump animation on "Blue Jeletan - King of the Beyond(Perfect)" would cause it to jump much higher than usual. -Fixed a bug where Flair Skills that would heal a party member/user would not heal by the correct amount. -Fixed an issue where opening a chest resulted in the item pickup jingle not playing. -Fixed a bug where certain nodes in the "Memoryscape Menu" would show a skill video when said node should not show anything. -Fixed a bug where pressing an attack button during the pause menu causes audio to play and for an attack to be queued when unpaused. -Fixed a bug where OTGs would not occur in

Horizon To Crinoa: Have Faith in Radiance -Prototype- changes

fixedFixed a bug where equipping the ability 'Nightmare of The Principality' results in 5 hits increasing the player's Nightmare Principality. The correct hit value has been added, increasing the necessary hits to 30 rather than 5. -Fixed a bug wherein the Nightmare Principality counter next to Yellette's battle portrait would incorrectly display the wrong number of Principalities available after using one. -Fixed a bug where hits would register twice on the combo counter, increasing the hit counter by double the amount. -Fixed some spelling and grammatical errors found in certain text. -Fixed a bug where certain status effect icons are not displayed in the "Positive Status Effects" tooltip. -Fixed a bug wherein parrying certain attacks would cause a parry to occur twice, resulting in a crash. -Fixed a bug where exiting the training mode menu will turn turbo mode on even if the turbo mode setting is disabled. -Fixed a bug where directional skills activate unintentionally due to movement inputs -Fixed a bug where multiple parries occur at once, resulting in character slowdown until being hit or hitting an enemy. -Fixed a bug where the party BAS meter does not update after the player is put into BREAK state. -Fixed a bug where parrying certain attacks may still result in the player taking damage despite achieving a correctly executed parry. -Fixed a bug where activated a Blue 'Imagine Cancel' would result in the player performing both a blue and additional color cancel at once. Now, only one should be performed at once. -Fixed a bug where inputs during training mode while using "Input Display" would show twice. -Fixed a bug where certain input combinations result in a different input being activated. -Fixed a bug where the soft lock on icon would appear behind the player if the camera is turned away from the target. -Fixed a bug wherein the paralyze status effect would not work properly. -Fixed a bug where certain enemy parry skills would not activate properly. -Fixed a bug where item drops quantities did not drop as designed, resulting in some item drops/picks up in the field being only 1 item when it should be more. This has been corrected to reflect the correct amount of items to be picked up/dropped. -Fixed a bug where certain status effects were not properly displayed in tool tips. -Fixed a bug where the Jump animation on "Blue Jeletan - King of the Beyond(Perfect)" would cause it to jump much higher than usual. -Fixed a bug where Flair Skills that would heal a party member/user would not heal by the correct amount. -Fixed an issue where opening a chest resulted in the item pickup jingle not playing. -Fixed a bug where certain nodes in the "Memoryscape Menu" would show a skill video when said node should not show anything. -Fixed a bug where pressing an attack button during the pause menu causes audio to play and for an attack to be queued when unpaused. -Fixed a bug where OTGs would not occur in

***Please Note: If you have save data prior to patch 1.4, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***

***Achievements have now been added to the game***!

-----------------------------------------

Fixed:

-Fixed a bug where equipping the ability 'Nightmare of The Principality' results in 5 hits increasing the player's Nightmare Principality. The correct hit value has been added, increasing the necessary hits to 30 rather than 5. -Fixed a bug wherein the Nightmare Principality counter next to Yellette's battle portrait would incorrectly display the wrong number of Principalities available after using one. -Fixed a bug where hits would register twice on the combo counter, increasing the hit counter by double the amount. -Fixed some spelling and grammatical errors found in certain text. -Fixed a bug where certain status effect icons are not displayed in the "Positive Status Effects" tooltip. -Fixed a bug wherein parrying certain attacks would cause a parry to occur twice, resulting in a crash. -Fixed a bug where exiting the training mode menu will turn turbo mode on even if the turbo mode setting is disabled. -Fixed a bug where directional skills activate unintentionally due to movement inputs -Fixed a bug where multiple parries occur at once, resulting in character slowdown until being hit or hitting an enemy. -Fixed a bug where the party BAS meter does not update after the player is put into BREAK state. -Fixed a bug where parrying certain attacks may still result in the player taking damage despite achieving a correctly executed parry. -Fixed a bug where activated a Blue 'Imagine Cancel' would result in the player performing both a blue and additional color cancel at once. Now, only one should be performed at once. -Fixed a bug where inputs during training mode while using "Input Display" would show twice. -Fixed a bug where certain input combinations result in a different input being activated. -Fixed a bug where the soft lock on icon would appear behind the player if the camera is turned away from the target. -Fixed a bug wherein the paralyze status effect would not work properly. -Fixed a bug where certain enemy parry skills would not activate properly. -Fixed a bug where item drops quantities did not drop as designed, resulting in some item drops/picks up in the field being only 1 item when it should be more. This has been corrected to reflect the correct amount of items to be picked up/dropped. -Fixed a bug where certain status effects were not properly displayed in tool tips. -Fixed a bug where the Jump animation on "Blue Jeletan - King of the Beyond(Perfect)" would cause it to jump much higher than usual. -Fixed a bug where Flair Skills that would heal a party member/user would not heal by the correct amount. -Fixed an issue where opening a chest resulted in the item pickup jingle not playing. -Fixed a bug where certain nodes in the "Memoryscape Menu" would show a skill video when said node should not show anything. -Fixed a bug where pressing an attack button during the pause menu causes audio to play and for an attack to be queued when unpaused. -Fixed a bug where OTGs would not occur in

Source

Steam News / 19 May 2025

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