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Steam News12 December 20232y ago

Horizon To Crinoa Patch 1.32

***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game.

Full notes

Full Horizon To Crinoa: Have Faith in Radiance -Prototype- update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
changed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Fixed: -Fixed an issue where after battle the player would sometimes teleport to the position of a previous battle. -Fixed an issue where pressing the jump or dash inputs would allow the player to spam skills without pause. *Skills and normal attacks can be cancelled by a jump or dash input like before, but these now adhere to the consecutive jump/dash limits per combo. Previously, they did not, which allowed for spam. -Fixed Bug where switching to "Ermli" still allows control of "Yellette" while she is not the main playable character. -Fixed bug where selection an option in the collections menu via the mouse cursor would freeze the player on said menu. *Caused by selecting UI objects that were not supposed to be selectable via mouse cursor. Now these UI objects are turned off.
added***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Changed: -Altered the stats and levels of certain enemies that were over tuned/incorrect. -Added task text to the Quest Markers while out of battle. -Added Recommended level to Quest Markers to better illustrate appropriate level for a quest task. -Quest markers now also display the task it is for as well as the recommended level for said task.
added***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Added: - New Realization Added - Heart Full Of Hope : Reduces HOPE Meter usage by 50%. Can be gained once a character reaches level 15. (This reduces how much HOPE meter is used by skills that utilize it by half. IE, Imagine Cancel that Costs 2 Bars of HOPE now only costs 1. It allows for more varied usage of HOPE Meter in combat.) - Revenge System added to non boss enemies/enemies that did not have it before. *After a certain number of hits, an enemy will react with a skill or combo based on if it is in the air or on the ground. (This change is due to how it easy it is to stunlock enemies, however, it does not remove the ability to do so if the player is able to react to revenge attacks accordingly. This system just adds an additional skill check to prevent enemies from being killed too easily.)

Horizon To Crinoa: Have Faith in Radiance -Prototype- changes

changedFixed: -Fixed an issue where after battle the player would sometimes teleport to the position of a previous battle. -Fixed an issue where pressing the jump or dash inputs would allow the player to spam skills without pause. *Skills and normal attacks can be cancelled by a jump or dash input like before, but these now adhere to the consecutive jump/dash limits per combo. Previously, they did not, which allowed for spam. -Fixed Bug where switching to "Ermli" still allows control of "Yellette" while she is not the main playable character. -Fixed bug where selection an option in the collections menu via the mouse cursor would freeze the player on said menu. *Caused by selecting UI objects that were not supposed to be selectable via mouse cursor. Now these UI objects are turned off.
addedChanged: -Altered the stats and levels of certain enemies that were over tuned/incorrect. -Added task text to the Quest Markers while out of battle. -Added Recommended level to Quest Markers to better illustrate appropriate level for a quest task. -Quest markers now also display the task it is for as well as the recommended level for said task.
addedAdded: - New Realization Added - Heart Full Of Hope : Reduces HOPE Meter usage by 50%. Can be gained once a character reaches level 15. (This reduces how much HOPE meter is used by skills that utilize it by half. IE, Imagine Cancel that Costs 2 Bars of HOPE now only costs 1. It allows for more varied usage of HOPE Meter in combat.) - Revenge System added to non boss enemies/enemies that did not have it before. *After a certain number of hits, an enemy will react with a skill or combo based on if it is in the air or on the ground. (This change is due to how it easy it is to stunlock enemies, however, it does not remove the ability to do so if the player is able to react to revenge attacks accordingly. This system just adds an additional skill check to prevent enemies from being killed too easily.)

***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***

Fixed: -Fixed an issue where after battle the player would sometimes teleport to the position of a previous battle. -Fixed an issue where pressing the jump or dash inputs would allow the player to spam skills without pause. *Skills and normal attacks can be cancelled by a jump or dash input like before, but these now adhere to the consecutive jump/dash limits per combo. Previously, they did not, which allowed for spam. -Fixed Bug where switching to "Ermli" still allows control of "Yellette" while she is not the main playable character. -Fixed bug where selection an option in the collections menu via the mouse cursor would freeze the player on said menu. *Caused by selecting UI objects that were not supposed to be selectable via mouse cursor. Now these UI objects are turned off.

Changed: -Altered the stats and levels of certain enemies that were over tuned/incorrect. -Added task text to the Quest Markers while out of battle. -Added Recommended level to Quest Markers to better illustrate appropriate level for a quest task. -Quest markers now also display the task it is for as well as the recommended level for said task.

Added: - New Realization Added - Heart Full Of Hope: Reduces HOPE Meter usage by 50%. Can be gained once a character reaches level 15. (This reduces how much HOPE meter is used by skills that utilize it by half. IE, Imagine Cancel that Costs 2 Bars of HOPE now only costs 1. It allows for more varied usage of HOPE Meter in combat.) - Revenge System added to non boss enemies/enemies that did not have it before. *After a certain number of hits, an enemy will react with a skill or combo based on if it is in the air or on the ground. (This change is due to how it easy it is to stunlock enemies, however, it does not remove the ability to do so if the player is able to react to revenge attacks accordingly. This system just adds an additional skill check to prevent enemies from being killed too easily.)

As always, if you are experiencing bugs and issues, please feel free to contact us on our twitter, join our discord channel to submit a bug report, or send us an email via the address posted on our profile! Any feedback is helpful and appreciated, regardless of what it is.

Please report any issues directly so we can replicate and fix them as soon as possible! This is our first project and we are still trying our best to polish this prototype as best we can, so thank you kindly for your patience as we continue to fix any problems!

Twitter Discord Email: tdaniels@SecondMorningWorks.com

More updates to come soon!

Source

Steam News / 12 December 2023

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