What changed
1 fix0 additions1 change0 removals
fixed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Fixed: -Once again, attempted to fix a bug where the player is not reset at the end of battle. -Hopefully fixed a bug where setting a party member to off, sets the main party member off instead of the co party member. -Fixed a bug where the aerial combo attack would immediately chain into itself on the last hit of the combo. -Fixed a bug where skills would not cancel normal attacks. -Fixed a bug where Quest markers would not turn off when entering a cutscene. -Fixed a bug where some UI elements would block each other when in a menu. -Fixed a bug where the party UI would not hide/show when a party member is set to off. -Fixed a bug where the player could "dash" during battle startup. -Fixed a bug where the player could perform combat actions during the results screen. -Fixed a collision bug in the "Ezelpor" map.
changed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Changed: -Altered the size of certain combat zones to better facilitate battles and to prevent certain bugs while in combat. -Adjusted Dual Input timings, allowing dual inputs to feel more responsive and reliable when performed in combat. -Auto Save now occurs when entering a cutscene, regardless of if the Auto-Save setting is turned on. -Adjusted position of in game menu UI, showing navigation inputs on all system windows.
Horizon To Crinoa: Have Faith in Radiance -Prototype- changes
fixedFixed: -Once again, attempted to fix a bug where the player is not reset at the end of battle. -Hopefully fixed a bug where setting a party member to off, sets the main party member off instead of the co party member. -Fixed a bug where the aerial combo attack would immediately chain into itself on the last hit of the combo. -Fixed a bug where skills would not cancel normal attacks. -Fixed a bug where Quest markers would not turn off when entering a cutscene. -Fixed a bug where some UI elements would block each other when in a menu. -Fixed a bug where the party UI would not hide/show when a party member is set to off. -Fixed a bug where the player could "dash" during battle startup. -Fixed a bug where the player could perform combat actions during the results screen. -Fixed a collision bug in the "Ezelpor" map.
changedChanged: -Altered the size of certain combat zones to better facilitate battles and to prevent certain bugs while in combat. -Adjusted Dual Input timings, allowing dual inputs to feel more responsive and reliable when performed in combat. -Auto Save now occurs when entering a cutscene, regardless of if the Auto-Save setting is turned on. -Adjusted position of in game menu UI, showing navigation inputs on all system windows.
***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***
Fixed: -Once again, attempted to fix a bug where the player is not reset at the end of battle. -Hopefully fixed a bug where setting a party member to off, sets the main party member off instead of the co party member. -Fixed a bug where the aerial combo attack would immediately chain into itself on the last hit of the combo. -Fixed a bug where skills would not cancel normal attacks. -Fixed a bug where Quest markers would not turn off when entering a cutscene. -Fixed a bug where some UI elements would block each other when in a menu. -Fixed a bug where the party UI would not hide/show when a party member is set to off. -Fixed a bug where the player could "dash" during battle startup. -Fixed a bug where the player could perform combat actions during the results screen. -Fixed a collision bug in the "Ezelpor" map.
Changed: -Altered the size of certain combat zones to better facilitate battles and to prevent certain bugs while in combat. -Adjusted Dual Input timings, allowing dual inputs to feel more responsive and reliable when performed in combat. -Auto Save now occurs when entering a cutscene, regardless of if the Auto-Save setting is turned on. -Adjusted position of in game menu UI, showing navigation inputs on all system windows.
As always, if you are experiencing bugs and issues, please feel free to contact us on our twitter, join our discord channel to submit a bug report, or send us an email via the address posted on our profile! Any feedback is helpful and appreciated, regardless of what it is.
Please report any issues directly so we can replicate and fix them as soon as possible! This is our first project and we are still trying our best to polish this prototype as best we can, so thank you kindly for your patience as we continue to fix any problems!
More updates to come soon!