What changed
1 fix1 addition0 changes0 removals
fixed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Fixed: -Fixed bug where the jump input would no longer work, preventing the player from being able to jump. -Fixed bug where some skills could be spammed repeatedly without pause. -Fixed bug where the "Jemelt" enemy's triple bubble attack would cause a crash when parried. *The attack itself has been altered to alleviate this. -Fixed an issue where bridges in Ezelpor do not have collision. -Fixed an issue where certain animations would break when playing as Ermli. -Fixed a bug where if a party member has died, the combat state does not finish at the end of battle. -Potentially fixed a bug where the combat mode does not finish after all enemies are completed. -Fixed an issue where facial animations would break in some cutscenes.
added***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Changed: -Increased Critical hit Chance for enemies and the player. -Adjusted stats for the playable characters and enemies. -Adjusted how the Quest Marker and Quest Task UI is displayed to prevent blocking the screen. -Quest Markers/Tasks are now a toggle. -Added additional UI elements to certain menu windows showing controls to be used in said menus.
Horizon To Crinoa: Have Faith in Radiance -Prototype- changes
fixedFixed: -Fixed bug where the jump input would no longer work, preventing the player from being able to jump. -Fixed bug where some skills could be spammed repeatedly without pause. -Fixed bug where the "Jemelt" enemy's triple bubble attack would cause a crash when parried. *The attack itself has been altered to alleviate this. -Fixed an issue where bridges in Ezelpor do not have collision. -Fixed an issue where certain animations would break when playing as Ermli. -Fixed a bug where if a party member has died, the combat state does not finish at the end of battle. -Potentially fixed a bug where the combat mode does not finish after all enemies are completed. -Fixed an issue where facial animations would break in some cutscenes.
addedChanged: -Increased Critical hit Chance for enemies and the player. -Adjusted stats for the playable characters and enemies. -Adjusted how the Quest Marker and Quest Task UI is displayed to prevent blocking the screen. -Quest Markers/Tasks are now a toggle. -Added additional UI elements to certain menu windows showing controls to be used in said menus.
***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***
Fixed: -Fixed bug where the jump input would no longer work, preventing the player from being able to jump. -Fixed bug where some skills could be spammed repeatedly without pause. -Fixed bug where the "Jemelt" enemy's triple bubble attack would cause a crash when parried. *The attack itself has been altered to alleviate this. -Fixed an issue where bridges in Ezelpor do not have collision. -Fixed an issue where certain animations would break when playing as Ermli. -Fixed a bug where if a party member has died, the combat state does not finish at the end of battle. -Potentially fixed a bug where the combat mode does not finish after all enemies are completed. -Fixed an issue where facial animations would break in some cutscenes.
Changed: -Increased Critical hit Chance for enemies and the player. -Adjusted stats for the playable characters and enemies. -Adjusted how the Quest Marker and Quest Task UI is displayed to prevent blocking the screen. -Quest Markers/Tasks are now a toggle. -Added additional UI elements to certain menu windows showing controls to be used in said menus.
As always, if you are experiencing bugs and issues, please feel free to contact us on our twitter, join our discord channel to submit a bug report, or send us an email via the address posted on our profile! Any feedback is helpful and appreciated, regardless of what it is.
Please report any issues directly so we can replicate and fix them as soon as possible! This is our first project and we are still trying our best to polish this prototype as best we can, so thank you kindly for your patience as we continue to fix any problems!
More updates to come soon!