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Steam News4 December 20232y ago

Horizon To Crinoa: Patch 1.29

***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game.

Full notes

Full Horizon To Crinoa: Have Faith in Radiance -Prototype- update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Fixes
  • UI and audio
changed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Fixed: -Fixed an issue where trying to load a save after a game over fails. -Fixed an issue where, after loading a save after game over, status effects would be retained after battle. -Fixed an issue where sometimes, the character status effects would be retained after battle. -Fixed an issue where the menu could be opened while on logo screens. -Fixed an issue where backing out of the "Load data" menu would remove input for the player if using a controller. -Fixed an issue where loading a save would not close the menu. -Fixed an issue where inputs would be lost in certain scenarios such as in menus or after loading the game. -Fixed an issue with the camera lock on setting which changes how the camera behaves while locked on. *Previously, the camera would not face the enemy while the player was above a target or the target was above them, making it difficult to discern the position of the locked on target.
changed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***Added: -New Artwork for Party Menu -New ToolTips -New Collection Entries - Quest Marker System has been added *By holding the quest market button while out of battle (Q/L2), along with your quest tasks and active quests, quest markers will now display on screen so you can navigate to them with ease! *Quest Markers will display for all active quest tasks available and update when a task/quest is completed! *Not all quests have markers, however. So to complete/start certain quests, you must search the map and find them manually!

Horizon To Crinoa: Have Faith in Radiance -Prototype- changes

changedFixed: -Fixed an issue where trying to load a save after a game over fails. -Fixed an issue where, after loading a save after game over, status effects would be retained after battle. -Fixed an issue where sometimes, the character status effects would be retained after battle. -Fixed an issue where the menu could be opened while on logo screens. -Fixed an issue where backing out of the "Load data" menu would remove input for the player if using a controller. -Fixed an issue where loading a save would not close the menu. -Fixed an issue where inputs would be lost in certain scenarios such as in menus or after loading the game. -Fixed an issue with the camera lock on setting which changes how the camera behaves while locked on. *Previously, the camera would not face the enemy while the player was above a target or the target was above them, making it difficult to discern the position of the locked on target.
changedAdded: -New Artwork for Party Menu -New ToolTips -New Collection Entries - Quest Marker System has been added *By holding the quest market button while out of battle (Q/L2), along with your quest tasks and active quests, quest markers will now display on screen so you can navigate to them with ease! *Quest Markers will display for all active quest tasks available and update when a task/quest is completed! *Not all quests have markers, however. So to complete/start certain quests, you must search the map and find them manually!

***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for inconvenience as data cannot be transferred if it is from release. ***

Fixed: -Fixed an issue where trying to load a save after a game over fails. -Fixed an issue where, after loading a save after game over, status effects would be retained after battle. -Fixed an issue where sometimes, the character status effects would be retained after battle. -Fixed an issue where the menu could be opened while on logo screens. -Fixed an issue where backing out of the "Load data" menu would remove input for the player if using a controller. -Fixed an issue where loading a save would not close the menu. -Fixed an issue where inputs would be lost in certain scenarios such as in menus or after loading the game. -Fixed an issue with the camera lock on setting which changes how the camera behaves while locked on. *Previously, the camera would not face the enemy while the player was above a target or the target was above them, making it difficult to discern the position of the locked on target.

Added: -New Artwork for Party Menu -New ToolTips -New Collection Entries - Quest Marker System has been added *By holding the quest market button while out of battle (Q/L2), along with your quest tasks and active quests, quest markers will now display on screen so you can navigate to them with ease! *Quest Markers will display for all active quest tasks available and update when a task/quest is completed! *Not all quests have markers, however. So to complete/start certain quests, you must search the map and find them manually!

As always, if you are experiencing bugs and issues, please feel free to contact us on our twitter, join our discord channel to submit a bug report, or send us an email via the address posted on our profile! Any feedback is helpful and appreciated, regardless of what it is.

Please report any issues directly so we can replicate and fix them as soon as possible! This is our first project and we are still trying our best to polish this prototype as best we can, so thank you kindly for your patience as we continue to fix any problems!

More updates to come soon!

Source

Steam News / 4 December 2023

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