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Steam News4 March 20251y ago

STEAM FEST ENDED

Hey everyone! The Steam Fest has come to an end, and we’ve gathered tons of valuable feedback thanks to all of you.

Full notes

Full Holy Grain update

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Repeated intro

Hey everyone! The Steam Fest has come to an end, and we’ve gathered tons of valuable feedback thanks to all of you. With the launch just one month away, here’s a summary of the key aspects we’ll be focusing on to make the final game feel waaay better.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedThe tutorial isn’t enough. It’s clear that the first games feels too chaotic. Even though we made some improvements during the Steam Fest, we’ll refine it further so it’s not so frustrating to understand how everything works. - Not enough content variety. This was expected, as it’s just a demo. Most of the remaining development time will be spent on adding content. - Excessive difficulty. Yeah, the game is crazy hard—we’ve gotten used to it after playing so much, but first runs can feel overwhelming. - Minor bugs. We’re aware of them, and the goal is to make sure no bugs disrupt the gameplay or block progress at launch.

Holy Grain changes

addedThe tutorial isn’t enough. It’s clear that the first games feels too chaotic. Even though we made some improvements during the Steam Fest, we’ll refine it further so it’s not so frustrating to understand how everything works. - Not enough content variety. This was expected, as it’s just a demo. Most of the remaining development time will be spent on adding content. - Excessive difficulty. Yeah, the game is crazy hard—we’ve gotten used to it after playing so much, but first runs can feel overwhelming. - Minor bugs. We’re aware of them, and the goal is to make sure no bugs disrupt the gameplay or block progress at launch.
  • The tutorial isn’t enough. It’s clear that the first games feels too chaotic. Even though we made some improvements during the Steam Fest, we’ll refine it further so it’s not so frustrating to understand how everything works. - Not enough content variety. This was expected, as it’s just a demo. Most of the remaining development time will be spent on adding content. - Excessive difficulty. Yeah, the game is crazy hard—we’ve gotten used to it after playing so much, but first runs can feel overwhelming. - Minor bugs. We’re aware of them, and the goal is to make sure no bugs disrupt the gameplay or block progress at launch.

That’s about it! Thanks to everyone for playing, and we’ll see you in a month— on April 4th, at the launch of Holy Grain!

Source

Steam News / 4 March 2025

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