Full notes
Full Holy Grain update
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Repeated intro
Hey everyone! The Steam Fest has come to an end, and we’ve gathered tons of valuable feedback thanks to all of you. With the launch just one month away, here’s a summary of the key aspects we’ll be focusing on to make the final game feel waaay better.
What changed
- Gameplay
Holy Grain changes
The tutorial isn’t enough. It’s clear that the first games feels too chaotic. Even though we made some improvements during the Steam Fest, we’ll refine it further so it’s not so frustrating to understand how everything works. - Not enough content variety. This was expected, as it’s just a demo. Most of the remaining development time will be spent on adding content. - Excessive difficulty. Yeah, the game is crazy hard—we’ve gotten used to it after playing so much, but first runs can feel overwhelming. - Minor bugs. We’re aware of them, and the goal is to make sure no bugs disrupt the gameplay or block progress at launch.
That’s about it! Thanks to everyone for playing, and we’ll see you in a month— on April 4th, at the launch of Holy Grain!
Source
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