Full notes
Full Holy Grain update
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Repeated intro
Hello everyone!
What changed
- Balance
- Gameplay
Holy Grain changes
The first update is here, along with the small patches we've been releasing. We've been quietly reading and listening to all your feedback—mostly negative feedback—and we truly appreciate it. Many of you mentioned that the game felt too difficult, and we’re sorry for that. We do apologize, because we didn't tested the game thoroughly enough, which led to a rough experience for some of you. That, combined with a few bugs that messed with the game experience, made the first impression less enjoyable than we had hoped.
But no more crying— it's time to fix things. We believe we've now found the perfect balance, though I'm sure it will keep improving. We've also made combat rewards dynamic, so defeating bigger and stronger armies now yields better loot. On top of that, we fixed a bug in the army window that probably drove some of you nuts.
This is just a small update, and we have more planned for the future, with new features and content coming to the game. For those of you enjoying it so far, I’m incredibly happy for that. And for those who didn’t enjoy it or requested a refund because of a bad experience, I’m truly sorry Holy Grain didn’t meet your expectations. I hope to see you again in the future, playing and enjoying Holy Grain! ^^
That’s all for now. We’re listening and tracking everything to make Holy Grain better and stronger. Hope you have a blast playing!!!
Source
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