Full notes
Full Holy Grain update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again!
What changed
- Balance
- Gameplay
We are bringing a new little patch that balances the game even further: - Goblins are easier to defeat and easier to befriend by doing certain actions. - All artillery now does less damage. - Increased available units in villages, strongholds and castles by quite a lot. - Small increase in recruiting prices. - More probability of rare events to appear.
As you can see, this time we didn't focus on making the game easier, but rather more enjoyable while adding difficulty and decreasing frustration. As I said on the last update, this is something that will be changing for at least the v1.1.0, so any feedback is very welcomed.
Thank you all for playing the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
