Full notes
Full Holy Grain update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
We've been testing Holy Grain in our spare time and have decided to make a few changes on exploration gameplay.
First of all now there's more chance of rare events to appear. - Resting in camp now is WAY MORE effective. - Enemy armies are weaker. - Less presence of outlaws in first level. - Villages are only generated with the native faction of the continent (or outlaws).
All of this should make the gameplay more playable, fun and easy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
