Full notes
Full Holy Grain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
Holy Grain changes
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Systems are finished, time to refine and fix bugs
Changelog:
Improved unit behavior in combat and charge (still not perfect, and yet people say AI will end humanity...).
Balanced unit damage and equipment item benefits.
Reworked music and sound effects. Volume levels have been adjusted, sounds assigned to each unit, and sound bugs fixed.
Combat interface completed. While we’ll likely make some changes, most of it is already finished.
A lot of minor bugs fixed.
Although this isn’t something you’ll notice directly, we’ve created a system to greatly increase productivity when creating events, so we’ll soon be back with new event implementations.
Known issues:
Squad interface is a bit buggy.
Sometimes cavalry retreats from charge by backing up.
Automatic retreat is a bit odd with archers.
That’s all for today’s update! This week we’ll be working on the new trailer and a very interesting little surprise for you hehe
Source
Changelog.gg summarizes and formats this update. How we read updates.
