Full notes
Full Holy Grain update
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Repeated intro
Hello everybody! No need to introduce myself anymore.
What changed
- Gameplay
- Maps
- Events
- Store
Changelog:
Enemy army info added to combat prep:
By default, you'll get vague details.
With the military specialist, you'll see squadron details and unit numbers.
Full squadron breakdowns and the enemy’s next-round picks are now available with additional upgrades.
New upgrade for the military specialist: a military tactics book that lets you view enemy army details before the fight begins.
Dead squadrons are no longer marked as available for deployment (some lingering bugs may still occur).
Improved enemy AI: it now deploys squadrons more aggressively.
Smarter squadrons: they’re better at detecting high-priority threats while chasing targets.
Smoother first strikes between squadrons (we’re planning to add a charge mechanic for infantry soon).
- Squadron retreat mechanicswhen squadrons leave the battlefield, they’ll try to return to the center. If they fail, they’ll be considered as having fled and will be removed from combat.
Unconscious units in the army window now change color in both list and card views.
Faction starting funds reduced by 3x.
Region state and unit health now save properly when you leave and return to a biome.
Known issues:
Archers don’t switch to melee when in danger.
Cavalry is still buggy and requires a complete rework.
Entity text glitches when asking about objectives after completing one.
Event characters sometimes fail to appear.
Artillery deals too much damage, and units hit fall forward without death animations.
Shops in events don’t save, so they change every time you load a save (same with generated armies).
That’s all for today’s patch! Thanks for playing Holy Grain! This update will reset the progress of your active run.
Source
Changelog.gg summarizes and formats this update. How we read updates.
