Full notes
Full HOLD THE LINE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions5 changes0 removals
- Balance
- Gameplay
changedDetailed changelog (v1.1 — Turret Rebalance):
changedFlamethrower Turret Increased damage dealt.
changedCannon Turret Increased damage dealt.
changedRaycast / Input Fixes Improved Raycast logic: clicks/taps are processed more consistently, reducing issues where inputs felt “hard to register.”
changedLevel Start Time Increased the starting time on all levels.
HOLD THE LINE changes
changedDetailed changelog (v1.1 — Turret Rebalance):
changedFlamethrower Turret Increased damage dealt.
changedCannon Turret Increased damage dealt.
changedRaycast / Input Fixes Improved Raycast logic: clicks/taps are processed more consistently, reducing issues where inputs felt “hard to register.”
changedLevel Start Time Increased the starting time on all levels.
Detailed changelog (v1.1 — Turret Rebalance):
Flamethrower Turret
Increased damage dealt.
Cannon Turret
Increased damage dealt.
Raycast / Input Fixes
Improved Raycast logic: clicks/taps are processed more consistently, reducing issues where inputs felt “hard to register.”
Level Start Time
Increased the starting time on all levels.
Source
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