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Latest HOLD THE LINE updates
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- HOLD THE LINE
Patch 1.4 — Upgrade Tree, Stars & UI Improvements
Patch 1.4 In this update I focused on progression, UI clarity, and fixes based on player feedback. What’s new: Upgrade Tree System: added upgrades for turrets and support abilities (mines, napalm, artillery). Revamped S…
Announcement7 changesFixUI/audio - HOLD THE LINE
Patch 1.3.1 — Achievements & Encyclopedia
In Patch 1.3.1, I polished the achievements system and added handy in-game reference menus. Achievements & Progress — without leaving the game On the Level Map, I added an Achievements button. Inside, you can see the ac…
Patch notes9 changesGameplayMaps - HOLD THE LINE
Patch 1.3 Changes Based on Player Reports
UI / Screen Formats Added proper UI scaling and layout adjustments for different screen formats (including ultrawide). Audio Added enemy voice SFX (idle/life sounds and death sounds). Added mute while fast-forwarding /…
Announcement14 changesFixUI/audio - HOLD THE LINE
Patch 1.2
The menu now shows which difficulty each level was completed on. Separate volume sliders have been added: Master, Music, SFX, Voice. Localization issues have been fixed. The intro video now plays once per game session.…
Announcement3 changesFixUI/audio - HOLD THE LINE
Game Discussion: Suggestions and Bugs
This is the official discussion thread for the game. Here you can: Suggest ideas and improvements Report bugs and technical issues Share feedback about balance and gameplay Ask questions about the game Messages will be…
Announcement2 changesFixBalance - HOLD THE LINE
Patch 1.11
In patch 1.11, separate volume sliders for music, voices, and sound effects have been added to the game. This allows for more flexible audio balance customization based on personal preferences and different gameplay con…
Announcement2 changesUI/audioBalance - HOLD THE LINE
Patch 1.1
Detailed changelog (v1.1 — Turret Rebalance): Flamethrower Turret Increased damage dealt. Cannon Turret Increased damage dealt. Raycast / Input Fixes Improved Raycast logic: clicks/taps are processed more consistently,…
Announcement4 changesBalanceGameplay





