In this update7
Full notes
Full HOLD THE LINE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
HOLD THE LINE changes
In Patch 1.3.1, I polished the achievements system and added handy in-game reference menus.
Achievements & Progress — without leaving the game
On the Level Map, I added an Achievements button.
Inside, you can see the achievement list and progress/percent completion, including stats (for example, enemies killed).
If an achievement shows 0 progress, it means it doesn’t track gradually: it completes instantly to 100% once the condition is met (e.g., “Beat Level 1”).
Encyclopedia
I added an Encyclopedia with descriptions for all turrets, all upgrade levels, and all enemies.
Audio
I improved audio so it no longer gets muffled and remains clear across the whole scene.
These changes were done via Unity Audio Mixer and audio logic tweaks.
Achievements are now fully obtainable
I tested everything and made sure all achievements can be earned.
I also slightly increased the difficulty of some achievements that were too easy before.
Level Map
I updated the Level Map background.
What’s next
I’m not adding major new gameplay features yet — first I’m finishing fixes and polishing what’s already in the game. The next patch will focus on what many of you have been waiting for: upgrading turrets using earned stars — I’m already working on it.
Community Ideas
If you have ideas for new achievements, feel free to share — I’d love to hear them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
