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Steam News12 February 20264mo ago

Patch 1.3 Changes Based on Player Reports

UI / Screen Formats Added proper UI scaling and layout adjustments for different screen formats (including ultrawide). Audio Added enemy voice SFX (idle/life sounds and death sounds).

Full notes

Full HOLD THE LINE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions8 changes0 removals
  • UI and audio
  • Gameplay
changedUI / Screen Formats
addedAdded proper UI scaling and layout adjustments for different screen formats (including ultrawide).
changedAudio
addedAdded enemy voice SFX (idle/life sounds and death sounds).
addedAdded mute while fast-forwarding / speeding up time.
addedAdded Win and Lose SFX.

UI / Screen Formats

  • Added proper UI scaling and layout adjustments for different screen formats (including ultrawide).

Audio

  • Added enemy voice SFX (idle/life sounds and death sounds).

  • Added mute while fast-forwarding / speeding up time.

  • Added Win and Lose SFX.

  • Fixed flamethrower audio logic (audio now plays in sync with VFX).

  • Fixed machine gun audio logic: one continuous SFX without overlapping layers during frequent shots.

  • Also fixed some audio-related logic issues and many small sound bugs.

Localization

  • Updated the tutorial/instructions and translated them into English.

  • The game now remembers the last selected language between sessions.

Gameplay / Controls / Logic

  • After upgrading, turrets/guns keep their previous facing direction.

  • Fixed some gameplay logic issues and a lot of small bugs.

Models / Visual

  • Increased the machine gun model size.

Settings Persistence

  • Audio settings (volume levels) are now saved and restored on the next launch.

Source

Steam News / 12 February 2026

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