Welcome, queens and kings, to 0.11 Update! This time we brought you: Capturable busters! Finally, incorporate some big hulking guns into your island.
In this update3
Full notes
Full Hexworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions0 changes0 removals
Gameplay
Maps
Fixes
addedWelcome, queens and kings, to 0.11 Update!New stashes with this resource, as well as Aether shards and mana refills on the levels.
addedWelcome, queens and kings, to 0.11 Update!This update is not as big as the last one in terms of game-changing content, we mostly did the groundwork in preparation for 1.0. Merry Christmas and a Happy New Year!
addedFull Patch Notes[New] Flame Cannon, Dark cannon, Heavy Ballista can be captured now - [New] Resource - Pyrite, a special resource to power these structures - [New] Boss - Manta, guarding the desert biome (Fortress Tower is moved to cold region) - [New] Ancient Tower and Ancient Tower Cell as a weapon to defeat the Manta boss - [New] Artifact - Unstable Power Core Artifact, makes golems explode on death - [New] Artifact - Energy Potion Brewery, produces potions for golems to consume to get a heavy boost - [New] Brand new visuals for clouds and Fog of War - [New] Golem 'souls' indication with particles flying back to spawners upon golems death - [New] Brand new tutorial system with a much lower amount of text and better indication - [New] Effect for summoned structures (e.g. summon tower spell) - [New] Shorter hexagons and we love them! - [New] Structures - Pyrite Deposit, Pyrite Mine, Mana Deposit, Aethershard Cache, Storage House - [New] Better corruption indicators for golems and structures - [New] Boss icon that is always visible indicating the location of the important enemy - [New] Fancy health bars for structures with ammo and reload indication for towers - [New] Settings are now available from level menu - [New] Settings - Camera Zoom Sensitivity slider - [New] Settings - secondary Camera Zoom key bindings (mouse wheel is always assigned)
addedFixes, Balance and ImprovementsFlame Cannon does not deal crush damage anymore which means they do not damage the hexagons - Fix for summon tower spam by the enemy (still spams on higher threat) - Fix for swarm hexagons spawned inside cliffs (thanks Melavex and skipydog) - Better level border detection, always at midpoint of player’s formation (thanks skipydog) - Fix for a wrong tile placed when an ice mountain is hit really hard (thanks skipydog) - Fix for hexagons stuck inside another formation, they should reconnect now - Fix for melee golems to finish the attack and hit the ground even when target is already dead - Fix for ‘eyes are looking’ message to not be covered by the victory banner - Some music tweaks for better transitions - Better Aether Swarm platforms emerge animation - Worldstones should not spawn on stashes and misc structures anymore - Flying golems now fly to the castle if their spawner is lost instead of idling - Boss levels now have Aether shard stashes to give a way to charge artifacts faster
Hexworld changes
addedNew stashes with this resource, as well as Aether shards and mana refills on the levels.
addedThis update is not as big as the last one in terms of game-changing content, we mostly did the groundwork in preparation for 1.0. Merry Christmas and a Happy New Year!
added[New] Flame Cannon, Dark cannon, Heavy Ballista can be captured now - [New] Resource - Pyrite, a special resource to power these structures - [New] Boss - Manta, guarding the desert biome (Fortress Tower is moved to cold region) - [New] Ancient Tower and Ancient Tower Cell as a weapon to defeat the Manta boss - [New] Artifact - Unstable Power Core Artifact, makes golems explode on death - [New] Artifact - Energy Potion Brewery, produces potions for golems to consume to get a heavy boost - [New] Brand new visuals for clouds and Fog of War - [New] Golem 'souls' indication with particles flying back to spawners upon golems death - [New] Brand new tutorial system with a much lower amount of text and better indication - [New] Effect for summoned structures (e.g. summon tower spell) - [New] Shorter hexagons and we love them! - [New] Structures - Pyrite Deposit, Pyrite Mine, Mana Deposit, Aethershard Cache, Storage House - [New] Better corruption indicators for golems and structures - [New] Boss icon that is always visible indicating the location of the important enemy - [New] Fancy health bars for structures with ammo and reload indication for towers - [New] Settings are now available from level menu - [New] Settings - Camera Zoom Sensitivity slider - [New] Settings - secondary Camera Zoom key bindings (mouse wheel is always assigned)
addedFlame Cannon does not deal crush damage anymore which means they do not damage the hexagons - Fix for summon tower spam by the enemy (still spams on higher threat) - Fix for swarm hexagons spawned inside cliffs (thanks Melavex and skipydog) - Better level border detection, always at midpoint of player’s formation (thanks skipydog) - Fix for a wrong tile placed when an ice mountain is hit really hard (thanks skipydog) - Fix for hexagons stuck inside another formation, they should reconnect now - Fix for melee golems to finish the attack and hit the ground even when target is already dead - Fix for ‘eyes are looking’ message to not be covered by the victory banner - Some music tweaks for better transitions - Better Aether Swarm platforms emerge animation - Worldstones should not spawn on stashes and misc structures anymore - Flying golems now fly to the castle if their spawner is lost instead of idling - Boss levels now have Aether shard stashes to give a way to charge artifacts faster
Welcome, queens and kings, to 0.11 Update!
This time we brought you:
Capturable busters! Finally, incorporate some big hulking guns into your island. As well as the special resource to power them up - we deliberately decided not to reduce the power of cannons, but you will have to secure a source of ammunition to reliably use them.
New stashes with this resource, as well as Aether shards and mana refills on the levels.
Shorter hexagons for a more aesthetically pleasing sky-drifting experience.
This update is not as big as the last one in terms of game-changing content, we mostly did the groundwork in preparation for 1.0. Merry Christmas and a Happy New Year!
Full Patch Notes
[New] Flame Cannon, Dark cannon, Heavy Ballista can be captured now - [New] Resource - Pyrite, a special resource to power these structures - [New] Boss - Manta, guarding the desert biome (Fortress Tower is moved to cold region) - [New] Ancient Tower and Ancient Tower Cell as a weapon to defeat the Manta boss - [New] Artifact - Unstable Power Core Artifact, makes golems explode on death - [New] Artifact - Energy Potion Brewery, produces potions for golems to consume to get a heavy boost - [New] Brand new visuals for clouds and Fog of War - [New] Golem 'souls' indication with particles flying back to spawners upon golems death - [New] Brand new tutorial system with a much lower amount of text and better indication - [New] Effect for summoned structures (e.g. summon tower spell) - [New] Shorter hexagons and we love them! - [New] Structures - Pyrite Deposit, Pyrite Mine, Mana Deposit, Aethershard Cache, Storage House - [New] Better corruption indicators for golems and structures - [New] Boss icon that is always visible indicating the location of the important enemy - [New] Fancy health bars for structures with ammo and reload indication for towers - [New] Settings are now available from level menu - [New] Settings - Camera Zoom Sensitivity slider - [New] Settings - secondary Camera Zoom key bindings (mouse wheel is always assigned)
Fixes, Balance and Improvements
Flame Cannon does not deal crush damage anymore which means they do not damage the hexagons - Fix for summon tower spam by the enemy (still spams on higher threat) - Fix for swarm hexagons spawned inside cliffs (thanks Melavex and skipydog) - Better level border detection, always at midpoint of player’s formation (thanks skipydog) - Fix for a wrong tile placed when an ice mountain is hit really hard (thanks skipydog) - Fix for hexagons stuck inside another formation, they should reconnect now - Fix for melee golems to finish the attack and hit the ground even when target is already dead - Fix for ‘eyes are looking’ message to not be covered by the victory banner - Some music tweaks for better transitions - Better Aether Swarm platforms emerge animation - Worldstones should not spawn on stashes and misc structures anymore - Flying golems now fly to the castle if their spawner is lost instead of idling - Boss levels now have Aether shard stashes to give a way to charge artifacts faster